# Player Voice Audit — Windblown

생성일: 2026-08-09 · 대상 기간: 2024-10-25 ~ 2026-08-08

## 개요

- 게임: **Windblown** (Motion Twin) · Steam appid 1911610
- Steam 전체 평가: **Very Positive** (긍정 9150 / 부정 1142 / 전체 10292)
- 분석 수집분: 리뷰 322건, 부정 74건 (23%)

## 감성 트렌드

- 최근 30일 평균 감성: **0.33** (−1 ~ +1)
- 이전 기간 대비: -0.06 (악화)

## 토픽별 감성

| 토픽 | 언급 수 | 부정 언급 | 부정률 |
|---|---:|---:|---:|
| 기타 | 232 | 52 | 22% |
| 그래픽·사운드 | 36 | 2 | 6% |
| 멀티플레이·네트워크 | 29 | 7 | 24% |
| 스토리·서사 | 22 | 2 | 9% |
| 밸런스·게임플레이 | 20 | 9 | 45% |
| 콘텐츠 분량 | 19 | 4 | 21% |
| 성능·최적화 | 14 | 5 | 36% |
| 버그·안정성 | 10 | 10 | 100% |

## 언어 분포

- english: 170건 (53%)
- russian: 40건 (12%)
- schinese: 34건 (11%)
- french: 23건 (7%)
- brazilian: 14건 (4%)
- spanish: 9건 (3%)
- german: 7건 (2%)
- tchinese: 6건 (2%)
- indonesian: 3건 (1%)
- turkish: 3건 (1%)

## 이상 이벤트 (부정 리뷰 스파이크)

- 감지된 스파이크 없음

## 대표 부정 피드백 발췌

**그래픽·사운드** (english, 2026-08-08)
> In it's current state, this game is otherwise good but crippled by two overarching problems. THE GOOD 1. The alterattacks mechanic is really fun to use. Essentially, you have different stronger attacks with a weapon when you deal hits with your other weapon. 2. The soundtrack is…

**기타** (schinese, 2026-08-08)
> sb游戏，恶意不惜是双手武器挡反完不敢偷刀，这游戏就是重击完就得闪不敢偷刀。BOSS攻击欲望极强，很多攻击地块标识不清晰，全靠自己猜自己试，局外养成慢的要死。我都不知道我是在玩类魂还是肉鸽。小头目饰品两下秒了，近战大小A伤害低不说容错也低，要不就是打两下闪走，打两下闪走。你都多余整那个特殊攻击，只敢离boss远远的打出标志，然后等怪自己过来吃招。肉鸽游戏只能买大热门，像这种宁愿舍弃设计画风也别买。少有的越玩约窝火的游戏。

**성능·최적화** (english, 2026-08-05)
> The map update killed the game, it's exhausting, laggy, and a bunch of surface level "decisions" which only serve to annoy the player and pad out the runtime of a game that already had a tendency to overstay its welcome. It was probably a 7.5 before the change when the maps were…

**밸런스·게임플레이** (english, 2026-07-28)
> Really wanted to like this one. Ill start with the positives, polished gameplay, snappy feel, nice looking graphics. Little things really irritate me, the "open" layout of the maps is a weird design choice that is more irritating than additive. So much of the content is gated be…

**버그·안정성** (french, 2026-07-18)
> ATTENTION le jeu semble bien marcher sur steam machine, mais un bug, et meme en la redemarant plusieurs fois un ecran statique persistait, elle ne s est pas redemaree avant plusieurs heures non sans quelques difficultes

원본 리뷰: https://steamcommunity.com/app/1911610/reviews/

## 우선 대응 권고 (액션 아이템)

신뢰도 가중(리뷰 작성 시점 플레이타임)과 최근성을 반영한 우선순위입니다.

| 우선순위 | 영역 | 부정 언급 | 20시간+ 플레이어 | 최근 30일 | 점수 |
|---|---|---:|---:|---:|---:|
| P0 | 밸런스·게임플레이 | 9건 | 67% | 22% | 6.3 |
| P0 | 멀티플레이·네트워크 | 7건 | 57% | 14% | 5.8 |
| P0 | 버그·안정성 | 10건 | 50% | 10% | 4.6 |
| P0 | 성능·최적화 | 5건 | 80% | 20% | 4 |
| P0 | 난이도 | 4건 | 75% | 25% | 3.9 |
| P1 | 콘텐츠 분량 | 4건 | 0% | 50% | 2.2 |

**P0 · 밸런스·게임플레이** — 베테랑 플레이어 비중 67%
> nerf dash, double hit des mob, jeux rapide et nerveux devenu lent finalement du coup
> The game gets stale fast. Each run limits you to so few power-ups that experimentation feels restricted. Most weapons don't feel satisfying, and you almost never reach that overpowered power fantasy the game seems to promise. It only starts to feel really fun after two loops, whe…

**P0 · 멀티플레이·네트워크** — 베테랑 플레이어 비중 57%
> Some REALLY questionable decisions as of recently, including the nerf to dash canceling which was the only thing keeping greatsword playable pre 100% attack speed. Absolutely outrageous. Now dash canceling can cancel your final combo attack. AWFUL change. Idk who would even appro…
> This game straight up sucks ass solo on higher difficulties. It doesn't scale based on players, so it's clearly designed to be played as 3 player co-op. The combat is fine but sometimes it's just downright ♥♥♥♥♥♥♥♥. Enemies on higher difficulties do such absurd damage that if you…

**P0 · 버그·안정성** — 베테랑 플레이어 비중 50%
> ATTENTION le jeu semble bien marcher sur steam machine, mais un bug, et meme en la redemarant plusieurs fois un ecran statique persistait, elle ne s est pas redemaree avant plusieurs heures non sans quelques difficultes
> one of the more polished early access games i've played, haven't encountered a single bug. really enjoy the combat + music. this will be a banger by 1.0 no doubt about it

※ 이 표는 Jira/Linear 임포트용 CSV로도 제공됩니다 (대시보드 → 액션 CSV).

## 방법론

- 데이터: Steam 공개 리뷰 (appreviews 엔드포인트, 증분 수집)
- 감성/토픽: Claude 분석기 또는 휴리스틱 폴백, analyzer_version으로 추적
- 액션 우선순위: 부정 언급 볼륨 × 신뢰도 가중(플레이타임 로그 스케일) × 최근성(반감기 45일)
- 작성자 정보는 수집 시 가명처리되며 본 리포트에 포함되지 않음
- 발췌는 저작권 고려로 280자 이내로 제한, 원본 링크 제공