# Player Voice Audit — Momodora: Moonlit Farewell

생성일: 2026-08-09 · 대상 기간: 2024-01-16 ~ 2026-08-09

## 개요

- 게임: **Momodora: Moonlit Farewell** (Bombservice) · Steam appid 1747760
- Steam 전체 평가: **Very Positive** (긍정 2972 / 부정 259 / 전체 3231)
- 분석 수집분: 리뷰 309건, 부정 30건 (10%)

## 감성 트렌드

- 최근 30일 평균 감성: **0.54** (−1 ~ +1)
- 이전 기간 대비: +0.02 (유지)

## 토픽별 감성

| 토픽 | 언급 수 | 부정 언급 | 부정률 |
|---|---:|---:|---:|
| 기타 | 244 | 23 | 9% |
| 그래픽·사운드 | 35 | 1 | 3% |
| 스토리·서사 | 31 | 3 | 10% |
| 콘텐츠 분량 | 19 | 2 | 11% |
| 난이도 | 19 | 1 | 5% |
| UI·UX | 10 | 2 | 20% |
| 성능·최적화 | 9 | 3 | 33% |
| 멀티플레이·네트워크 | 8 | 3 | 38% |

## 언어 분포

- english: 103건 (33%)
- schinese: 66건 (21%)
- brazilian: 51건 (17%)
- koreana: 16건 (5%)
- japanese: 15건 (5%)
- spanish: 15건 (5%)
- russian: 14건 (5%)
- tchinese: 10건 (3%)
- latam: 7건 (2%)
- german: 3건 (1%)

## 이상 이벤트 (부정 리뷰 스파이크)

- 감지된 스파이크 없음

## 대표 부정 피드백 발췌

**콘텐츠 분량** (english, 2026-08-07)
> I'd give this a 5/10, if I could select anything other than Yes or No then I would. Will write full review shortly.

**스토리·서사** (english, 2026-08-05)
> This game is just OK. The graphics are it's strongest selling point with tightly designed pixel graphics reminiscent of Cave Story. The controls are pretty response and solid as well. However, the underlying gameplay is just basic. Most of the upgrades just raise your stats and …

**기타** (schinese, 2026-08-03)
> 这么大地图没有传送，树根的地图我本来都快开完了，过完剧情后居然多了一堆气泡不让过了，真是意想不到；有个地方地形还有点问题，被这气球单防了5分钟，给我弹来弹去，跑了半天到另一边路居然还是不通，真的难受，重点是没有传送，不知道是不是我没解锁什么的，总之我玩得不舒服

**멀티플레이·네트워크** (english, 2026-03-23)
> I really liked previous Momodora, and was hoping for a great game here, but sadly this one disappointed me. Pixel art is fine, but the rest is kinda generic and dull. I did 3 or 4 areas of most elementary enemies, got sprint and double jump (yaaaawn) but really cant force myself…

**성능·최적화** (english, 2026-03-14)
> Apart from the amazing pixel art, everything else in this game is such a downgrade from its previous entry. Challenge was completely removed from the game, theres no penalty for dying whatsoever, dodging has infinite i-frames, power-ups are too OP, healing is so powerful and ple…

원본 리뷰: https://steamcommunity.com/app/1747760/reviews/

## 우선 대응 권고 (액션 아이템)

신뢰도 가중(리뷰 작성 시점 플레이타임)과 최근성을 반영한 우선순위입니다.

| 우선순위 | 영역 | 부정 언급 | 20시간+ 플레이어 | 최근 30일 | 점수 |
|---|---|---:|---:|---:|---:|
| P0 | 버그·안정성 | 5건 | 20% | 0% | 2.4 |
| P1 | 스토리·서사 | 3건 | 33% | 33% | 1.3 |
| P2 | 멀티플레이·네트워크 | 3건 | 33% | 0% | 0.2 |
| P2 | 성능·최적화 | 3건 | 33% | 0% | 0.2 |

**P0 · 버그·안정성** — 베테랑 플레이어 비중 20%
> Comfy and entertaining gameplay. Beautiful and cute pixel graphic. Runs on linux. The fights are a little broken.
> ===Gráficos=== 🔲Atari 🔲144p 🔲Aceitável 🔲Bom 🔲Ótimo 🔲Arte Fenomenal ✅Cada frame foi pintado por Da Vinci ===Requisitos=== 🔲Qualquer coisa que conduza energia 🔲Uma calculadora com 1 pilha ✅Um celular 🔲Um i5 com uma GTX 750TI 🔲No minímo uma GTX 1660 🔲Pc com CPU e GPU muit…

**P1 · 스토리·서사** — 베테랑 플레이어 비중 33%
> REVIEW: i hold momodora 3 and reverie under the moonlight in very high regard, theyre games i'll replay somewhat often because despite the minimal story and somewhat simple gameplay the vibes are immaculate and i like the subtlety of the worldbuilding, or whatever i feel kinda ba…
> Apart from the amazing pixel art, everything else in this game is such a downgrade from its previous entry. Challenge was completely removed from the game, theres no penalty for dying whatsoever, dodging has infinite i-frames, power-ups are too OP, healing is so powerful and plen…

**P2 · 멀티플레이·네트워크** — 베테랑 플레이어 비중 33%
> REVIEW: i hold momodora 3 and reverie under the moonlight in very high regard, theyre games i'll replay somewhat often because despite the minimal story and somewhat simple gameplay the vibes are immaculate and i like the subtlety of the worldbuilding, or whatever i feel kinda ba…
> Don't really feel like typing up an entire page long review about this so I'll summarize my issues with: Enemy design wasn't great, the sigil and stamina system really need to be reworked in a possible sequel, the bow felt useless, and a lot of the bosses blew.

※ 이 표는 Jira/Linear 임포트용 CSV로도 제공됩니다 (대시보드 → 액션 CSV).

## 방법론

- 데이터: Steam 공개 리뷰 (appreviews 엔드포인트, 증분 수집)
- 감성/토픽: Claude 분석기 또는 휴리스틱 폴백, analyzer_version으로 추적
- 액션 우선순위: 부정 언급 볼륨 × 신뢰도 가중(플레이타임 로그 스케일) × 최근성(반감기 45일)
- 작성자 정보는 수집 시 가명처리되며 본 리포트에 포함되지 않음
- 발췌는 저작권 고려로 280자 이내로 제한, 원본 링크 제공