This game is fun until it overstays it welcome and doesn't do enough to keep me engaged. The basic gameplay is pretty good for the most part, a mix of parrying, platforming and slashing, sufficient dripfeeding of new abilities, some bosses are fun while some are boring, ♥♥♥♥♥…
원본 리뷰 허브에서 전문 보기 ↗리뷰 탐색기
to much bug. can even complete mission due to bug of npc not giving purple jewel.
Played it on steamdeck. The game is super janky looks pretty bad like Unreal Engine slop. Performance isnt great on steamdeck with default settings floating around 30-40 fps. Game seems to be built around parrying/dodging but it feels so unresponsive when trying to parry or dodge…
원본 리뷰 허브에서 전문 보기 ↗썸네일에 있는 주인공의 모습에 사기당했다 막상 게임 들어가면 무료에셋 같은 모델링에 대실망 하고 그래도 꾸역꾸역 해보자 하는데 스토리가 머리에도 남지 않고 사운드 버그가 있는지 타격감도 잘 못 느낄정도 짧은 시간만 플레이 했기에 틀린 평가일수도 있다. 근데 더 할 용기가 생기지 않고 난 도망간다
Satgat is a 2D action-platformer with a heavy focus on combat. It's got all your staples like upgrades to movement and attacks, incremental stat increases and losing collected "souls" on death. There's a nugget of an interesting game here with the lore and combat system, but the…
원본 리뷰 허브에서 전문 보기 ↗I have seen a few comments about getting stuck, damn, game breaking bug just happened to me. I warped back to a previous area that is now covered in poison, now stuck because the item (to combat the poison) you need is in a different area but now die to poison damage trying …
원본 리뷰 허브에서 전문 보기 ↗弹反的手感挺不错的,但毛病可太多了。 BUG很多,好几次出现怪物房清完怪后门不开的问题,还出现过打完boss原地卡死的情况。 探索时遇到的金色宝箱需要重复刷boss才能打开不知道是怎么想的。 游戏后期给的变身也意义不明,除了变身后BGM比较激昂,感觉比变身前还弱。 其他的不多说,我就想问问倒数第二个boss,这个飘在场外,全程几乎只能靠弹反打伤害,血低回血,拖久了刮风下雨让你动弹不得,最后直接全屏秒杀送你去世的破玩意是怎么设计出来的?
BUG超多 本來跟京都NPC講話 會得到紫色的寶珠 可以操控樓梯 但是無解BUG導致 跟NPC對話啥都不給 都打到第四章了 就這樣永遠凱在這 只能全部重打 爛透了
need help bug 京都 肉球boss之后 剧情动画中显示{devilform} 按什么都没反应,而且为什么我的ui和宣传中不一样
게임 진행에 방해가 되는 버그가 많음. 보스 몹을 잡았는데 진행이 안되고 보스 존에 갇히는 버그 특정 구간에서 낙사시 화면 암전 상태 유지 등 출시한지 좀 됐을텐데 이런 버그가 아직도 있네..
千萬別用原價買 免得買到[h1][b]空虛寂寞覺得冷[/b][/h1] 這是一個類魂的 [小品] ARPG 如果只是沒遊戲可玩 無聊墊檔可以 如果想尋找什麼壯闊的故事、精彩的BOSS對決 這個遊戲不會是你的選擇 不要浪費時間和金錢 優點: 少見的韓風宮廷武俠設定 防禦動作有全面性的判定 防禦動作可以直接取消大部分的攻擊 格擋、迴避、閃躲是遊戲的核心 格擋、迴避、閃躲後的集中狀態才是真正的輸出 格擋、閃避、迴避後的[集中狀態] 各有3種攻擊可以[慢慢]選擇 甚至在無敵的集中狀態去引爆子彈 或是選擇根本不消耗集中狀態 大部分頭目戰近身攻擊比較緊湊 如果…
원본 리뷰 허브에서 전문 보기 ↗後面幽靈關卡設計讓人很燥 打擊感雖然好但閃避和重擊有共用的次數限制,玩起來很彆扭。 蹬牆跳沒有設計好,容易在牆邊瘋狂二段跳撞牆。 地圖探索給的大部分獎勵是可以在商店買的,後期重生點距離又過遠,地圖設計不良,導致身為一個銀河城遊戲卻沒有探索的樂趣。 有很多動畫不能跳過,搭電梯只能慢慢看著電梯移動,BOSS動畫和對話也要每次手動跳過。 BUG遇到很多次,搭電梯卡死、打波次出怪的黑牆房會不出怪直接卡住要重開。 開金箱的設計也莫名其妙,要打一樣的BOSS九次拿鑰匙,每次也只有數值提升,完全沒意義,不如在地圖上放小BOSS給金鑰匙。
[h2]The Devil Within: Satgat is a game that often dazzles with its promise but stumbles in execution. It’s worth keeping an eye on for patches and updates, as it has the potential to rise above its current flaws and become something truly special.[/h2] In The Devil Within: Satga…
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