和2代比真是是坨大便。2代2000小时玩家,这一代一点都不顺畅,宝石还难刷,徒增许多可有可无的系统。
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不如2好玩 给玩家 至少是我 的游戏体验是 不如2代顺畅 舒爽
不如前两作简约,关外地形块完全是没必要的东西,徒增复杂度。
Ayant terminé le 1 et le 2 que je trouvais trés bons, je suis suis finalement assez déçut par cet opus. Si la campagne est bienvenue avec la gestion de placement des terrains et des donjons, ça reste du Dungeon Warfare convéquant. Par contre le mode roguelike (genre que j'apréci…
원본 리뷰 허브에서 전문 보기 ↗2の方がドパれる
It is an ok TD game, I feel like the 2nd one was a substaintially more enjoyable and replayable experience. I got to the end of this one and had no desire to ascend or keep playing, removing the rune system from 2 seems like a strange choice, instead of grinding for a cool and sp…
원본 리뷰 허브에서 전문 보기 ↗콘텐츠가 너무 부족함..
Dungeon Warfare 1 : 98 hours Dungeon Warfare 2 : 137 hours Dungeon Warfare 3 : 48 hours Even though Dungeon Warfare 3 has the most traps, new enemies, great mechanics, new systems, new units, more options - i have less play time. Problems : Once you complete every map with…
원본 리뷰 허브에서 전문 보기 ↗トラップを思うように強化できずただのパズルゲームになってる。 これじゃない。 転生したらすべてリセットだし。マップは少ない。くっそつまらん。 ルートがあるのに無視してバリケードに向かってくるのも意味不明。
从刷子游戏变成受虐游戏,亏我还推荐给别人,真是拉完了
I like the idea of the game, except of the flying units, after playing all waves, the wave before the last shows up with flying units, that ignores all traps and paths, no idea how to hit them, they barely take any damage from what I assume the only tower I have that can hit them…
원본 리뷰 허브에서 전문 보기 ↗It looks good, has good music and is very fun... at first. But afterward... they really balanced everything around grinding out secondary runes and tiers. 'There are too many enemies and they are all crazy strong' > 'Replay your previous levels with RUNES to earn GEMS to BOOST …
원본 리뷰 허브에서 전문 보기 ↗Un bon TD mais bien moins bon que dungeon warfare 2... Pour moi le système de carte entre les dongeon ne fonctionne pas car beaucoup trop simpliste et sans profondeur...
1&2はプレイ済み 発売直後からの低評価を覚悟のうえで買ってみたがその期待値も下回るレベルで爽快感が無い 詰将棋として割り切れるなら人によっては許せるとは思う
ジェムが溜まらないのでトラップLvを2個以上50にしたりできないのがダメ スキルはLv4950まで上げればリロード時間や威力は結構上げれるがトラップLvをもっと上げれるとよかった そうなるとクリアするのに必要なトラップが限定されるし スキルLv上げてからやればいいがそのころには飽きてる。 隠しアイテムも普通にやってたらわからないのがあったりする キングダムラッシュもそうだが新しくなってくるほどつまらなくなる。
とにかくお金が稼げない。バリケードも罠もほとんど設置できない。 なので開発が求める正解通りに罠を置くゲームになる。デモでは大量の敵に大量の罠で派手なTDしてるけど無理。買う前に実際のプレイ動画を見た方が良い。地味で困窮した動画しかない。
새로운 로그라이크나왔는데 흑기사 이새끼들 안죽는데 목숨 걍 줘야됨 기마도 마찬가지로 하이패스임 답답해 뒤질거같음
It was difficult for me to give this a thumbs down, as I have been a fan of Dungeon Warfare since the first game, but it had to be done... here is the problem: DW1 -> DW2 came with *MASSIVE* improvements, and DW2 was amazing. You could play that game forever, maybe---DW2 just spi…
원본 리뷰 허브에서 전문 보기 ↗The magic just isn't here this time. Feels just meh!
I played the first two in the series and enjoyed them for the most part. I can't help comparing this one to them, and finding it lacking. The build your own card map thing, I guess it's different, but it also feels like pointless busyness. you end up recalling and replacing so ma…
원본 리뷰 허브에서 전문 보기 ↗The first two Dungeon Warfares are my favorite TD games. Dungeon Warfare III is among the worst TD games I've ever played. If you are a fan of the first two, stay far away from this one - you will only regret it. Literally EVERYTHING that makes the series special has been stripp…
원본 리뷰 허브에서 전문 보기 ↗Game is awesome and has a lot creativ idea for a tower defence game, but too little content. Less gameplay than Dungeon Warfare 2.
2편 하고나서 바로하면 재미를 느낄수 있을까? 2편하고 게임 외적인것은 많이바뀌었으나 결국 게임자체는 너무나도 비슷하고 타워라도 이전작 타워 배낀거 가득이고 맵도 특색없고 3타이틀말고 2편 DLC가 더적절한 표현이라고 생각함
トラップのバランス調整がかなり悪い。不遇トラップが多い。 のに、マップ配置要素も取って付けた感が否めない微妙要素。 上2つのせいで、スキル振りなおし/マップ配置しなおしが発生してゲームテンポが悪い。 もうちょっとタワーディフェンスだけに集中したかった。 構成練る時間が好きな人はいいのかもしれない。
Kind of sucks. This part of making the map is dumb. Never really feel powerful while chipping away at upgrades. The grind is real. Waiting for WeMod to make it fun with cheats.
I gave this game thumbs up first, but now I realised I dont want to even play the game anymore. I expected improved formula of the second one, it feels more like a puzzle game now without the much needed fun aspect. I expected much more since this could have been like a massive g…
원본 리뷰 허브에서 전문 보기 ↗I love Dungeon Warfare games and was waiting for this one. I was dissapointed at first, but still spended 60 hours to max scores, see endgame and ascend. Sadly, I was left dissapointed. Good things: Graphics, animations, music, framerate and Dungeon Warfare gameplay. Bad …
원본 리뷰 허브에서 전문 보기 ↗18个小时通关。怎么说呢,对于老玩家来说太没有挑战性了,前期有点小难度,后面陷阱等级上来,不开符文通关只需要放一种陷阱就完了。通关之后无限刷经验,一把干700多级,这还是我懒得刷了自己放了,不然几千级也是可以的。然后通关之后就没有然后了,陷阱等级受限于宝石数量,宝石不能无限刷,经验系统前期非常缺,后面是无限的,紫色货币就前期能买点东西,后面一点用没有。这作数值设计的不好,没啥深度,只要狂堆一个陷阱就无脑通关。某些陷阱太强了,其他陷阱跟摆设一样,我最后只用4个陷阱就可以无脑刷。2代经典3黑洞那么有趣的玩法,这作完全没意义,推板弹板钩锁冰火这些都是没意义的,…
원본 리뷰 허브에서 전문 보기 ↗中盤から相性の影響でパズルゲームをやっている感覚でした。そのパズルを最適化するために毎回トラップのレベルや特性を振り直しをしていたら、難しいというより”面倒”という印象が残ってしまいました。 やり込み要素もまだあまりないので「まだ買わなくても良かった」というのが素直な意見。今後のアプデに期待したい。
游戏感觉像个半成品,很多不完善的东西,例如敌人的重量没有数据显示,无限模式敌人的护符只有个名字,具体什么效果也没说。另外冰冻后的敌人很难被推动,不合理也不好玩,感觉就是代码问题。总体不合格,小游戏来说价格也不算便宜,不值。
飞升20就满了,再刷也就每次多140点宝石。 作者经常阳痿,后期更新随缘了 第一代时间太久记不清了。 第二代发售没多久不更新了,说自己抑郁了 这作估计也是这个情况 这代整就一个半成品,数值巨不合理,3折可以考虑
2가더 빌드 만들기 자유롭고 3는 먼가 제한적임 난이도는 맵뚫하면서 클리어한다음에 성장하면되는데 먼가 빌드에 자유로움이 사라짐
难熬的前期 陷阱数值创新低 铺满粉碎机 3代确实加入了一些巧思,给我的感觉更加规矩,更加塔防,更加刻板。限制了玩家的创造力。 在2代,合成出第一个怪诞装备时我脑子里就一个声音“受死吧!”正因为这样怪诞的数值,让我更乐意向高等级地图挑战,去寻找怪诞装备的受害者。 本来前作一些平庸的陷阱可以通过装备系统逆天改命,辅助陷阱都可以作为主力。 没有的装备系统,游戏寿命直接腰斩。 商店感觉没有存在的必要,里面来回就卖那几样东西。不如卖一些随机属性的装备,也算是把装备系统整回来了,玩家也更乐意去刷关卡。 一些陷阱特性和护符收益太低,条件太苛刻。…
원본 리뷰 허브에서 전문 보기 ↗Dissapointed in this one because expected something like the second game. Can't recommend if you liked DW2. If you never played DW you will probably like it, but if you loved DW2 there is a very high chance you will not find this one as fun.
A decent tower defense game but I can't recommend it because its actually a step back and less replayable/polished/deep than its predecessor Dungeon Warfare 2. Buy Dungeon Warfare 2. A better game for cheaper, #3 here is kind of a cash grab. Maybe they'll flesh this out with D…
원본 리뷰 허브에서 전문 보기 ↗20小时通关,说一下感受:1代经典,2代巅峰,3代下坡路,123全是换汤不换药 一上手发现平衡性改了很多,我最喜欢的火箭和穿甲弹给我删了(恼),电击也被砍的有点厉害,新加的一次性骷髅强度超标,放的多了能够把怪全部堵死在一条通道里,交通拥堵流全时期强势(防不了气球和攻城车),配合奥术陷阱打到通关 关卡太少了,本来以为才刚刚到游戏中期,然后打了个我觉得还算新颖的boss然后告诉我,通关了......?我这么多的东西没买,地图规划的正起劲,你告诉我这就是最后一关了,给我玩寸止是吧,通关了都只有一个小螺旋迷宫,我的中号和大号呢??? 敌人还是熟悉的配方,新加的敌…
원본 리뷰 허브에서 전문 보기 ↗Just play DW2 instead, it was way more fun. DW3 seems more designed to annoy you. Many levels have curveballs on the last wave, so you essentially have to have an entirely separate trap setup for that wave. Expect to replay levels multiple times to find some odd strategy which w…
원본 리뷰 허브에서 전문 보기 ↗전작에 비해서 깊이가 좀 얕아진 느낌 스킬트리, 아이템 없고 트랩도 레벨 만랩 생김 랜덤생성 1회용 맵도 사라지니 체감상 맵 갯수가 좀 모자라단 느낌도 들고 새 회차 들어가도 달라지는것도 거의 없다보니... 트랩 구성도 어떤 상황에서도 좋은 트랩 이면 쉽게 클리어됨. 전작은 아이템, 스킬트리의 조합으로 다양한 트랩을 사용 할 수 있는데 이번작은 하나만 쓰게 됨 이렇게 나온다면 각 맵, 지역을 구분해서 특정 몹이 많이 나온다던가, 투사체 피해에 강하다, 독 or 화염 피…
원본 리뷰 허브에서 전문 보기 ↗Meh, DW2 was way better
今後のアプデ次第 他のレビューでも触れられてるがフリーズが酷すぎる 無限で数が増えるのはエンドコンテンツ故だが ミッションの怒りで4ゲージ分増やすだけでフリーズする コンテンツの埋めようもないのは酷い トラップの性能に関してはTDという性質上仕方ない部分もあるが ラスボスに反応すらしないトラップもあってキツい 1が名作だったばかりに、残念 演出が強化されただけって感じ
没有刷词条,没有局外养成,甚至没有策略。4个小时通关。不如2,垃圾游戏。
Too stingy on rewards. I've got 10hrs and have maybe 1/3 the traps unlocked. This is completely stupid. They're trying hard, releasing new versions almost every day, proving this thing was released not cooked. They've missed the target so bad from the original DW2.
登場するトラップとかがぱっと見が2とかとあまり変わらないせいか、「前はもっとこうだったのに・・・」という残念な気持ちになることが多い。正直前作の方が面白かった。 カルカソンヌみたいなカード配置をやらされるのが一番よくわからない。
The game focus is not the maps, the traps, the challenges, but instead the grinding. There where a lot of quality in Dungeon Warfare 1, and theres still some of that quality here, but is confusing.
私にはちょっと難しすぎた。 というか一部トラップ以外の威力が低い低すぎない? 途中からめんどくさくなってそよ風しちゃった。
Unfortunately there are some glaring issues with DW3. - Very unbalanced (Upgrades seem too expensive, not enough money, etc) - Game overall feels restrictive compared to DW2. - Upgrades feel weak. - No system to really scale and upgrade your traps. - UI layout could be better eg…
원본 리뷰 허브에서 전문 보기 ↗十个小时,通关了。 平衡性依旧不咋地,删掉了二代的随机装备系统导致玩法缺失,后期重复游玩度完全没有,晋升系统没啥存在的意义。 最主要的还是二代的随机装备系统没了,取而代之的商店系统,地块摆放有些莫名其妙。 商店货币也挺莫名其妙的,一开始以为会很缺,但是打起来发现这玩意和通关时携带的DEBUFF数量有关,拿满之后一局1000,和关卡本身没关系,无论是第一关还是最后一关都是1000,导致这玩意开局时候极度紧缺,打到中期只要从第一关开始拿满符文再打一次,货币立刻溢出。到了后期叠几个杀怪得货币的建筑+叠满50农民加成,一把下来刷几千。。。 ps1:二代装备系统…
원본 리뷰 허브에서 전문 보기 ↗相比二代真是有了极大的退步,新意是糊弄的,难度是脚填的
無盡模式只能拿一次經驗 你設計成刷子遊戲卻不讓反覆刷這種自相矛盾的設計是不是腦子有病
Needs better balancing. Bounties are not right or traps are too expensive. Can't kil/slow some enemies and they come out too much. I have fire, bouncy ball thing that kills armor, lightning,,....etc etc...Skeletons, bombs.... I spawn skeletons on death from darts....grinders.....…
원본 리뷰 허브에서 전문 보기 ↗