没带透视镜打完坏结局就不能进dlc就已经值得一个差评了。打完二周目坏结局本来想进dlc做一下收集,结果只能进新周目了。 地图设计也是逆天,先不说大量的死胡同,绕路。我感觉好些封死的地方完全可以打开通路让跑图更顺畅,遗迹运河到地下城那个紫色门的地方是封死的,就因为这个封路,就不得不从两边更远的地方绕路走。可以传送,但是通过传送门也很远。个别地方我觉得作者一开始是打算可以通过的,因为地图上显示可以通过,但是实际上是封了道墙。 dlc难度作者直接放飞自我。
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Incredible artificial difficulty, enemies are pretty basic but just hit hard, not a fan of how the skill tree works, weapon upgrades are hugely limited so worthless upgrading anything but end game gear and I really can't be bothered to finish it. When a game starts to feel like a…
원본 리뷰 허브에서 전문 보기 ↗Where do I start? The skill tree is poorly organized and thought out. If "stamina regen on dashing through an enemy" feels weirdly specific, just know that I had already pumped a lot of levels into my character before that upgrade became an option and, due to the game's contact d…
원본 리뷰 허브에서 전문 보기 ↗OK Metroidvania souls-like game. Some boss are kinda frustrating to fight specially the DLC ones. Hate the debuff where you cannot outright attack and another debuff that depletes your stamina. The down kick of sword weapon can help cheese some bosses but not all of them. Rememb…
원본 리뷰 허브에서 전문 보기 ↗I try to make my reviews have two moments, the initial thoughts (which can be writen at any point in the game) and the post completion edit. Im 30 minutes in and I already dont like a lot of things about this game 1- the music is trash, repetitive, annoying and not complementary…
원본 리뷰 허브에서 전문 보기 ↗The very definition of something that is less than the sum of its parts. I couldn't point you to any specific part being bad, individually everything is decent to good, however the whole is just meh and not very enticing to play, you never truly feel invested in the story and th…
원본 리뷰 허브에서 전문 보기 ↗3000th Duel is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere (although this is at least 3D rendered, once more disrespecting amateur developers who insist that 2D graphics are the same as …
원본 리뷰 허브에서 전문 보기 ↗I tried to put myself a bit longer through this game, but I'm at a point in life where my free time is constantly shrinking and responsibilities keep getting bigger. If I want to invest myself into a metroidvania game, I'd rather play or replay something else. Everything about th…
원본 리뷰 허브에서 전문 보기 ↗Das Hauptspiel selbst ist sehr fair gestaltet und zwar schwer, aber ich habe nie das Gefühl gehabt, es sei unfair oder übertrieben hart. Ich habe es mir sogar als Ziel gesetzt die Bosse ohne Treffer zu besiegen und ich kann stolz sagen, dass ich es auch geschafft habe. Tja und d…
원본 리뷰 허브에서 전문 보기 ↗Die ersten 12 Stunden dieses Spiels haben mich sehr unterhalten, danach entwickelte sich dieses Spiel immer weiter in eine Richtung "Souls like" game, was für mich nicht mehr ansprechend war, ich habe das Hauptspiel trotz dessem durchgespielt, das DLC kann ich unter keinen Umstän…
원본 리뷰 허브에서 전문 보기 ↗Generally not too bad, but there's also nothing outstanding about it. It's competently made, but the story and worldbuilding are very hard to care about and the combat is a bit dull. Enemy move sets are very limited, but compensate by doing a lot of damage. Difficulty starts ramp…
원본 리뷰 허브에서 전문 보기 ↗Avoid or Super Sale. There are no easy enemies. Rather, there are no enemies I can kill quickly. Exploring is such a slog. Then once I know the path, I just dash through enemies on return visits instead of engaging for item/xp drops. Which happens frequently because, as a low h…
원본 리뷰 허브에서 전문 보기 ↗I can't in good conscience recommend this game, it just feels to much like a cheap mobile game to be worthwhile. Everything from the janky controls to the eye sore of its 3D models just plays and looks horrible. While there is some good to be found here, it's overshadowed by the …
원본 리뷰 허브에서 전문 보기 ↗3000th Duel is a 2D souls-like platformer, where you have to fight through a world of monsters to regain your memories and to uncover the world around you. The game stars with a mystery in the story and about the world, which makes it more interesting to explore. Also, there are…
원본 리뷰 허브에서 전문 보기 ↗游戏本身还可以,但是有些地方的设计真是一言难尽,玩到DLC水下的时候,你很难想象在湍急的水流中,后面有一只大鱼在追你,路上有许多追踪自爆的小怪,你艰难的通过冲刺行进,路上还有能够封印你冲刺能力的鬼爪,这作者是怎么想起来把这堆凑在一块儿的
So, realised I have 1100+ games in my Steam library and I was going to die before I played them all. So thought I'd spend a bit of time on each one, a new one every night and leave a short initial review. I like the art style on this but for me it was a it too hard. if i had ti…
원본 리뷰 허브에서 전문 보기 ↗I feel like I really need a "maybe" or a "Yes, if ..." button. I like it so far except for the jump feeling slow and unresponsive, something you absolutely do not want in a platformer. Movement that's not attacking is also a bit too rigid for the player, but not bosses. It…
원본 리뷰 허브에서 전문 보기 ↗어찌되었든 엔딩을 볼려고 삭제한거 다시 다운 받고 맵 100% 찍을려고 밝히면서 엔딩향해가는데 엔딩보스 들어가니까 뒤에서 말퓨리온같은 새끼가 자꾸 "직시의 고글 끼셈!! 고글 껴야지 찐 모습이 보인다고 뷰웅신아!!" 하면서 뒤에서 존나 겐세이 넣길래 고글끼고 보스 잡았더니 엔딩 크레딧이 안뜨데??? 알고보니까 직시의 고글끼고 클리어하는게 DLC로 진입하는 경로더라 시이이발ㅋㅋㅋㅋ ㅈ같음 참으면서 ㅈ빠지게 엔딩까지 갔더니 별 븅신같은 DLC진입 방식으로 초회차 유저 엔딩도 못보게 만들어놨네 ㅋㅋㅋ…
원본 리뷰 허브에서 전문 보기 ↗This is more of a neutral review than a thumbs down. There are a few things to like here. It looks nice. There are a good variety of weapons and items. It is an inexpensive game, as I think I got it for a dollar. The music and sound effects are fine. The general style is all go…
원본 리뷰 허브에서 전문 보기 ↗硬着头皮打完的,总体来说,个人并不推荐这游戏,先说我游戏过程中最差评的地方,就是地图的设计,这游戏是我玩过银河战士类恶魔城的游戏里面设计最差的一个作品,没有之一。地图取悦的背景特色虽然描绘的挺不错的,但是地图设计路线是真的差评。大地图空大且绕路的路线,小地图一个大房间的区块地图弄几面墙壁,天花板,强行把一面大房间弄成像蛇一样弯弯曲曲的路线,一面俩面还能理解,但是在每个区域地图里面都有至少四到五面这样的房间构造,重复的无聊设计玩起来枯燥无味,特别是后期要选择往返地图的跑图,非常影响流畅程度.再者,地图的房间探索完成度一定要摸到房间边缘才能算探索到,一些角落…
원본 리뷰 허브에서 전문 보기 ↗3面の遺跡っぽいところで2時間レベル上げして巨大な鎧のボスに挑んだのですが、魔法を駆使してHPを半分まで減らしたところで魔法の残弾が尽きて攻撃を当てることが出来ずに終了… 流石にこれ以上このゲームをやる必要性を感じないのでアンインストールしました。 時間を無駄にしたという感じです。 Fall Guysだったら700時間、800時間遊んでも時間が無駄になったとは感じませんでした。 このゲームは先ずアクションの幅が極端に狭く、回避が殆どできない謎の理不尽な罠があったり、ただでさえ強いボスの目の前に回復兼セーブポイントが無かったり(もしくはセーブまでのショー…
원본 리뷰 허브에서 전문 보기 ↗[h1] 상당히 아쉬운 메트로바니아 [/h1] 소울라이크 스러운 무거운 분위기의 메트로바니아인데 전체적으로 조작감이 둔탁하고 (묵직한 느낌이 아니라 둔탁함) 폴리싱이 덜 된 느낌이 강하다. 우선 플래포밍. 맵 구조에 비해 캐릭터의 크기가 너무 큰데다 화면 또한 너무 주인공에게 확대된 앵글이라 플래포밍의 재미가 별로 없는 편. 맵 기믹이 딱히 플래포밍의 재미를 살릴 만한 구조도 아니고. 거기다 왜 넣어놨는지 모르겠는데 적들 몸에 닿을시 피격판정이 있는데다 적들 또한 크기가 크고 피격판정이 넓어 걸…
원본 리뷰 허브에서 전문 보기 ↗Ive given 18 hours of my life to this thing but I cant in good faith recommend it. I have played and finished Dark souls 1-3, salt & sanctuary, vigil the longest night, furi, dark devotion, blasphemous, code vein, Doom on ultra violence, rogue legacy among others. Why am i telli…
원본 리뷰 허브에서 전문 보기 ↗2/10 about 6 more hours of gameplay offline 2-D dark souls no save points before a boss, only after no map pointers and the map just keeps getting bigger and bigger, have fun back tracking 7 or 8 times combat is bland used my side dash 2 times in a row to by pass a chunk of the …
원본 리뷰 허브에서 전문 보기 ↗2/5 후딜레이 심한 그랜드체이스 같음, 게임은 친절, 스테미너 시스템이 이상하여 난이도를 올리기 힘드니 카르마수확자 같은 이상한 보스가 생긴듯 (너무 힘들어서 오컬트 사용), 탄막이 나름 많은 게임인데 시점이 케릭터와 너무 가까워 화면 밖 탄막들에게 맞게 되는 경우가 많이 생기고 플레이 하면서 너무 답답함, 그래픽은 개인적으로 불호, 차지공격 시 평타가 무조건 나가는데 사용하기 까다로움(수정필요) 육성을 한가지로 특화시켜서 할 수 없고 특성있는 스킬들도 적어 케릭터가 성장하는 재미…
원본 리뷰 허브에서 전문 보기 ↗