This metroidvania makes a decent first impression, and in hindsight, I liked most of the background scenery and the bad ending of the story. However, the game is significantly held back by its generic aesthetics, clunky combat and a very unfair final boss that leaves you bitter a…
원본 리뷰 허브에서 전문 보기 ↗리뷰 탐색기
I am barely into the game, and I barely care about it. There is no lore or backstory to kick your character off. They have a meaningless intro with some flash points and images that are intended to feel significant, but without any context makes it pointless. Controls are fine. T…
원본 리뷰 허브에서 전문 보기 ↗I try to make my reviews have two moments, the initial thoughts (which can be writen at any point in the game) and the post completion edit. Im 30 minutes in and I already dont like a lot of things about this game 1- the music is trash, repetitive, annoying and not complementary…
원본 리뷰 허브에서 전문 보기 ↗The very definition of something that is less than the sum of its parts. I couldn't point you to any specific part being bad, individually everything is decent to good, however the whole is just meh and not very enticing to play, you never truly feel invested in the story and th…
원본 리뷰 허브에서 전문 보기 ↗I somewhat enjoyed the HunterX games but I came into this one apprehensive, I bought it on sale. As predicted: The game is too zoomed in and basic. A problem it shares with games like Deedlit in Wonder Labyrinth, Dust: An Elysian Tale and even Shadow Complex to a degree. Whil…
원본 리뷰 허브에서 전문 보기 ↗Generally not too bad, but there's also nothing outstanding about it. It's competently made, but the story and worldbuilding are very hard to care about and the combat is a bit dull. Enemy move sets are very limited, but compensate by doing a lot of damage. Difficulty starts ramp…
원본 리뷰 허브에서 전문 보기 ↗this is a metroidvania game with very sluggish movements. weirdly, there are lots of effects from the enemies to your attacks but still it doesn't feel like you are hitting someone. this was a first for me I don't even know what to say about that. stats really increase when you l…
원본 리뷰 허브에서 전문 보기 ↗Avoid or Super Sale. There are no easy enemies. Rather, there are no enemies I can kill quickly. Exploring is such a slog. Then once I know the path, I just dash through enemies on return visits instead of engaging for item/xp drops. Which happens frequently because, as a low h…
원본 리뷰 허브에서 전문 보기 ↗Not really bad but way too many flaws to be enjoyable without cheating. For me, the main flaw is that the game is (or at leat feels) unbalanced. For instance, during the first few hours, I died only from falling on spikes, which happened a lot because when you fall during a mov…
원본 리뷰 허브에서 전문 보기 ↗I can't in good conscience recommend this game, it just feels to much like a cheap mobile game to be worthwhile. Everything from the janky controls to the eye sore of its 3D models just plays and looks horrible. While there is some good to be found here, it's overshadowed by the …
원본 리뷰 허브에서 전문 보기 ↗3000th Duel is a 2D souls-like platformer, where you have to fight through a world of monsters to regain your memories and to uncover the world around you. The game stars with a mystery in the story and about the world, which makes it more interesting to explore. Also, there are…
원본 리뷰 허브에서 전문 보기 ↗총평 : 전체적으로 할만하지만 후반부로 갈수록 단점이 부각돼 추천하고 싶지 않은 게임. 취향이 아닐 거 같아 피해 왔던 메트로 바니아 장르 게임을 이 게임으로 처음 접했고 플레이 후 내 취향이 아니었다는 것을 다시 한 번 확인 시켜준 게임. 1. 레벨업, 세이브, 워프게이트가 차라리 합쳐져 있으면... 메트로바니아 장르의 게임들이 워프게이트, 세이브가 각자 떨어져 있다는 것은 알고 있다. 그럼에도 하나로 합쳐지길 바라는 이유는 워프게이트의 위치가 도무지 납득이 될만한 곳에 위치하지 않기 때문…
원본 리뷰 허브에서 전문 보기 ↗Look I plan to finish this game and while this is going to be a negative review, I can think of worse uses for your time than playing 3000th Duel. Most of them involve barbed wire but I've certainly played games I hate more. The first point is that if you haven't played Hollow K…
원본 리뷰 허브에서 전문 보기 ↗I feel like I really need a "maybe" or a "Yes, if ..." button. I like it so far except for the jump feeling slow and unresponsive, something you absolutely do not want in a platformer. Movement that's not attacking is also a bit too rigid for the player, but not bosses. It…
원본 리뷰 허브에서 전문 보기 ↗It started very well but I didn't like it and I gave up on finishing it. The music is excellent and the story dialogs seem interesting. This game is some sort of metroidvania with XP, leveling, items to collect, etc... It does sound and look like a good game but I got frustrated…
원본 리뷰 허브에서 전문 보기 ↗[h1] 상당히 아쉬운 메트로바니아 [/h1] 소울라이크 스러운 무거운 분위기의 메트로바니아인데 전체적으로 조작감이 둔탁하고 (묵직한 느낌이 아니라 둔탁함) 폴리싱이 덜 된 느낌이 강하다. 우선 플래포밍. 맵 구조에 비해 캐릭터의 크기가 너무 큰데다 화면 또한 너무 주인공에게 확대된 앵글이라 플래포밍의 재미가 별로 없는 편. 맵 기믹이 딱히 플래포밍의 재미를 살릴 만한 구조도 아니고. 거기다 왜 넣어놨는지 모르겠는데 적들 몸에 닿을시 피격판정이 있는데다 적들 또한 크기가 크고 피격판정이 넓어 걸…
원본 리뷰 허브에서 전문 보기 ↗This game is super clunky. That wouldn't necessarily be a bad thing, but as this is very "souls-like" game, that clunkiness causes real problems. After you do an action (swing weapon, jump, dash, get hit, etc) there is a delay before you can do another action. It's a small delay…
원본 리뷰 허브에서 전문 보기 ↗Just not for me. I really tried. Here is the thing, it puts itself out there as a Souls-Like 2D platformer along the lines as Deaths Gambit, Blaphemous, or Hollow Knight. However, the controls never felt good to me. There is not a lot of character building, you get a weapon and y…
원본 리뷰 허브에서 전문 보기 ↗The combat and traversal feel clunky. The sound design is not great and very repetitive. The story is told through exposition or memories that you find while traversing the world and isn't really engaging. The worlds just look different but don't feel different. The sense of expl…
원본 리뷰 허브에서 전문 보기 ↗