[h1] A painful sequel! [/h1] [hr][/hr] When I first played this game, I was going to say that it made every aspect of the first game better, but after getting as far as I can with 100% map completion, I would say that the first game is actually better in almost every aspect. T…
원본 리뷰 허브에서 전문 보기 ↗리뷰 탐색기
[b]tl;dr:Blasphemous 1 is better.[/b] The map design of B1 is not confusing and you know where to go pretty much. Even if you hit a dead-end and open a guide, it's clear where you go next. Here, it's such a mess. The worse map flow of any metroidvania. You constantly hit ability…
원본 리뷰 허브에서 전문 보기 ↗一代的一些问题修了,不过指引还是非常烂。敌人设计很平庸基本没有交互感,不是恶心的要命就是呆的要死,只能公式化,也喜欢堆粪怪和数值。施法后摇和补血后摇还是很影响性能。boss设计差点意思,谜语依旧人的故事搞得人根本没有打各种结局和收集的动力,本体b结局到头了没有打a结局的动力,也根本不想点开dlc。有几张图类似双月设计的还不错,但是大部分都是一个大迷宫四处接小迷宫,粪怪导致很难专心跑图
渎神系列在银河恶魔城体系里面也算小有名气了,一代二代各有特色,前作主角差不多算个残疾人,二代终于补齐了各种缺陷,对有点操作底子的玩家来说凑齐雕像build摸清楚刺剑的玩法基本上就是爽游了。 如果抛开渎神这个设定的画风,故事乃至各种要素,只看其银河恶魔城的各项设计的话,二代只能算中规中矩,出色以上优秀不足——能力锁基本上都是常见的跳跃类机动技能,武器有些小巧思的但整体动作系统很难说有什么深度。 不谈这些,说回渎神这个IP本身,也是我觉得二代最可惜的地方,在对大众做出妥协之后,丧失了自己的特色。一代老玩家应该感触会很深,二代的美术落差只是一个表象,内在很…
원본 리뷰 허브에서 전문 보기 ↗游戏是好游戏但是在细节上我很不满意 BUG满天飞关键是都过去这么久了都没有修复 我不谈新出的DLC我就说说游戏本体及其我之罪的BUG 1.当你在沉默的囚徒挑战房前用无名守卫歌此时血条会出现但是未触发BOSS战离开挑战房这时你会惊奇的发现血条并未消失这时在进入房间会出现两个血条 2.墓碑鬼魂给的任务道具是英文(汉化组是睡着了吗) 3.忏悔者的部分攻击可穿墙此时若将敌人击晕可进行隔空处决 4.敲钟敲不动一开始我以为是用鞭子的原因后来换了锤子锤子也敲不动 5.敲钟后出现的地面踩不上去 6.鞭子拉不动锚点(二次编辑添加) 经过我再一次赤石我现在感觉我一开始对这游…
원본 리뷰 허브에서 전문 보기 ↗[h3] The New Testament of Blasphemous II: A Subjective Scripture from a Burning Sinner.[/h3] [b] In the beginning was the word. And that word was "HOP". And then came Blasphemous II, and the word became "Didn't clear it..."[/b] [h3] Chapter One. The Book of Sloth: The Sinfulness…
원본 리뷰 허브에서 전문 보기 ↗