Everything Keiji Inafune touches becomes half-completed abandonware. This game's endgame is a pointless grind. Rare spawns are just that, rare. Optimizing spawns takes literal HOURS and you may not even encounter the rare spawns. Then you must do this multiple times because reci…
원본 리뷰 허브에서 전문 보기 ↗리뷰 탐색기
All the grinding of an MMO but without any of the payoff. If I were to describe this game in one sentence it would be: Addicting but not fun. The combat is terrible and the lives dont scale properly, everything is bloated in this game and it tries to give you daily log in rewar…
원본 리뷰 허브에서 전문 보기 ↗Do not recommend this game, it tries to do way too many things at once, three different worlds, 14 different lives to grind, over 30 unlockable characters, shrines, dungeons, snoozaland, three different currencies, and the storyline is over complicated and lacking any substance. …
원본 리뷰 허브에서 전문 보기 ↗Absoute Disapointing Grindfest no charm and soulless husk compared to the 3ds game
Leider ist das LateGame-Balancing eine Katastophe. Man arbeitet hunderte Quests probemlos ab, nur um am Ende für mehrere hundert Stunden Zufallsdrops für die letzte handvoll (4-5) Quests zu grinden. Manche davon können sogar nur einmal täglich gedroppt werden, droppt ein anderes …
원본 리뷰 허브에서 전문 보기 ↗I bought this game because I wanted to get a similar multiplayer experience to the original Fantasy Life on the 3ds to play with my online friends. This game did not give me that. It delayed any substantial online multiplayer until after the 2 hour mark, all while running Easy An…
원본 리뷰 허브에서 전문 보기 ↗个人评分:4/10。 玩法上:缝合怪,然而最终是一个刷子游戏,玩家一步步从木棒打小龙虾进化成真·时之大棒打暗黑风暴魔化虾。然而,刷子游戏也并非就不好玩,比方说无主之地,刷到不同的枪就是可以感受到不同的手感,刷到好枪玩起来就是很爽;但是这个游戏呢?反正每个职业就是那一套平a和技能,换什么装备只不过数值和词条的差别,何况由于战斗难度极低,我拿着职业进阶送的装备就可以随便平推所有关卡,那我刷宝的动力都没有啊…… 设计上:神仙设计,一个人要毕业十四个职业,就算只玩一个战斗职业,也要毕业十一个职业,这是何等的肝度?且不说每个职业经验分开计算,就算我开魔法一键满…
원본 리뷰 허브에서 전문 보기 ↗It could really use improvements. What is with the limit on houses that can be built? Grinding can be quite tedious. To advance you need to level up, of course. The need to level up fishing, for example, from say 27 to 50 in order continue on is a bit much. Forget cross platform …
원본 리뷰 허브에서 전문 보기 ↗a "cozy" game like this has no right to be so aggressively grindy in the late game content. If a game doesn't properly reward effort when such high effort is demanded then the devs have failed us.
To start the final quest you need to grind levels for multiple classes regardless of if you played as them. So the quest is basically just to grind 40 - 60 levels in classes that you may or may not enjoy playing. Also to unlock the post game story you need to log in daily for abo…
원본 리뷰 허브에서 전문 보기 ↗I can't list all the ways this game fails to live up to its predecessor, but here are a few: The story and setting are uninspired and confusing. The previous game's very interesting world is nowhere to be seen, and the player must now jump between a half dozen strange little isl…
원본 리뷰 허브에서 전문 보기 ↗내 인생 최악의 게임 리스트에 새롭게 이 게임 하나 추가 합니다. 처음엔 동물의 숲에 전투를 곁들인 아기자기한 판타지 라이프... 인 줄 알았으나 옛날 사람들은 노예나 다름 없다는 걸 의미했던 걸까요? 무의미한 노가다를 무한히 반복, 반복, 또 반복. 레벨이 높아져 만렙 100렙을 찍고 장비도 최고 장비에 연마까지 맞추고 숙성으로 최고 옵으로 맞춰놔도 그거로 동렙 채집하려면 스윗 스팟으로 몇 번을 때려야하는데 스펙업하는 느낌을 전혀 받을 수도 없습니다. 최소한이라도 자기 레벨보다 낮은 것이…
원본 리뷰 허브에서 전문 보기 ↗Terrible grindy tedious game with 0 skill expression and challenge. Every job is exactly the same and just consists of "spam one button until you get the resource". Every challenge is exactly the same and is just "grind low-level resources for hours until you have enough stamina …
원본 리뷰 허브에서 전문 보기 ↗플레이 초반(엔딩 전) - 채집, 제작, 전투, 하우징 등등 다양한 컨텐츠를 제공하는 MMORPG맛 싱글게임. 다양하지만 과도하진 않도록, 불쾌할 수 있는 요소를 세심하게 제거한 순한맛으로 누구나 빠져들 수 있다. 멀티 기능이 있지만 친구와 같이 할 수 있다 뿐이지, 핵심은 싱글 플레이. 플레이 후반(엔딩 후) - MMO의 더러운 노가다가 진짜 그대로 들어있는 멀티 강요 게임. 평판작, 리셋작, 골드작, 각종 재화작 등등의 비호감 노가다에다, 극악 확률의 던전 파밍, 현실 쿨타임(24시간)…
원본 리뷰 허브에서 전문 보기 ↗[strike] Amazing game ! the grind was a bit hard sometimes (exclusive items from the groves) but still really good wish we can get more areas in the future [/strike] Network issues every time !