Lazy excuse for abandoning the first game, skins gone, players gone, just to get all the same content, with minor item or stat tweaks, its quite literally the same game as the first, but worst in 99% of the aspects, complete waste of time
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Hirez should feel embarrassed to have posted this 'game' in its current state, what an abomination they made of smite. They ruined all the key words for basically every item, what is easier to understand? tenacity or crowd control reduction? No wonder most of the content creators…
원본 리뷰 허브에서 전문 보기 ↗Had around 6k hours in Smite across PC and console and played across the entire lifetime of the game. Came to Smite 2 with the promise that a new engine that could expand the possibilities of what Smite could be. Despite losing all the progression and cosmetics I had accumulated …
원본 리뷰 허브에서 전문 보기 ↗Smite 1 Developed by wizards, apparently, because this game could run on a toaster. The god and kit design was fun. The community was competitive, toxic, chaotic, but also genuinely entertaining. Season 1's Halloween event and the first Odyssey were peak Smite. After that, som…
원본 리뷰 허브에서 전문 보기 ↗They put everything into Smite 1. I get it, things didn't work out. When they didn't get the numbers they hoped for they threw everything they had away, fired most of their staff and the remaining employees did their best, but plopped out Smite 2. The sequel feels like a hail mar…
원본 리뷰 허브에서 전문 보기 ↗Devs don't know what a balance is. Aspect Athena with 125% physical scaling on a passive that can two shot you in a seconds. Aspect Nut with stuns, damage reduction, heal stacks and built in CC immunity for her and nearest teammate. Thor with his skill combo where if you dont h…
원본 리뷰 허브에서 전문 보기 ↗I have over 10k hours in SMITE, the game is great and is much better than the first. That being said there are some serious issues regarding fun. Modes: We need Clash/Slash, the other game modes are dreadful to play in certain conditions. I can't get anyone to play conquest, ev…
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