战斗手感稀碎,敌人做的也抽象,后边全是乱瞬移无敌帧加霸体
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傻子才会买的游戏,然后我是傻子
This game was a real mixed bag with things I admired about it but more things I didn't. The writing and environments are interesting at times, but the gameplay was an unsatisfying and disjointed hodgepodge. The themes didn't end up landing for me in any interesting ways so I can'…
원본 리뷰 허브에서 전문 보기 ↗I was really drawn in by the Silent Hill creator’s name and the trailer, which had a strong mix of The Thing and Kiseiju vibes (I’m a big fan of Kiseiju). But after playing it, I’ve got to say I’m pretty disappointed. The game clearly has potential, but it really shows that it w…
원본 리뷰 허브에서 전문 보기 ↗真螳螂傳
Slitterhead c'est une idée alléchante qui fini décevante! Une 1ere partie de jeu qui est intriguante, prenante puis la répétition vient calmer notre plaisir dans la 2ème partie Le gameplay est selon moi intéressant presque novateur par l'aspect possession, changer de Corp à fois…
원본 리뷰 허브에서 전문 보기 ↗原本想给个好评,该死的剧情,播完了还一直循环,退都退不出,傻逼一个,还有这教程,也是恶心人,傻逼一个
Slitterhead is, without a doubt in my mind, the worst game I've ever played. It is a damn shame I went over the refund period before deciding that. The combat doesn't work and encounters are unbalanced. The writing is terrible and not even voice acted, aside from little grunts an…
원본 리뷰 허브에서 전문 보기 ↗Retroactively I was positive but the fact that there is multiple points in the game that go against how the game has set up combat function is just bad design. The core concept is to body hop constantly in fights and there's multiple fights where either: A. your main characters d…
원본 리뷰 허브에서 전문 보기 ↗it seemed like a cool concept but it just get boring real fast, I lasted less than an hour in the game. I like the traveling around but the story doesn't really feel like it's grabbing my attention. Plus all the character models and npcs feel clunky and hastily put together.
The concept is pretty cool but the lack of wide screen support is what turns me off. The game looks pretty old for a 2024 game. (Visual wise).
史低入手的,一直听说是一款饱受诟病的游戏,初上手被香港九龙的氛围营造,剧情背景铺垫给吸引,但是接下来的体验只能说非常不尽如人意,首先人物建模非常糟糕,甚至不如以前的gta4,人脸基本上都是一样的,就把衣服穿搭和发型换了一下,其次是这个战斗系统,可以看得出是模仿psp上寄生前夜那种不停切换人附身继续战斗的机制,但是糟糕的手感,和垃圾的人物性能并没有让玩家得到良好的体验,尤其是奇才,获取新的奇才会让你选择是否替换,但是我不论选是还是否都会把当前奇才给换走(不知道是不是bug),导致后面战斗本来是满级的角色变成一个要输出没有要血量没有的废物,剧情体验也是同样到…
원본 리뷰 허브에서 전문 보기 ↗《野狗子》——一款被创意夺舍的游戏 在结束了《野狗子》的旅程之后,我对于这款游戏的看法趋近于惋惜,这游戏好玩吗?有些点能对上的话会非常的好玩,但客观来说对于大部分玩家,这款游戏并不好玩。 这是一款完全被创意害了的作品,《野狗子》的创意确实很惊艳,那种主角不断转移身体的效果在游戏后期确实能给玩家带来前所未有的爽感——我的身体无穷无尽而你只是一个人,但为了这个创意,《野狗子》牺牲了太多本不必牺牲的。 首先作为一款动作游戏,这游戏的打击感趋近于没有,手感糟糕到让你怀疑这是一款没什么制作经验的新手做的独立游戏,而比糟糕的打击感更糟糕的是弹反设计,不知道是哪个天才…
원본 리뷰 허브에서 전문 보기 ↗It commits the worst sin a game possibly can: It takes a great concept, and makes it dull. Halfway through the experience, you'll have seen everything there is to see, fought everything there is to fight, yet you'll be expected to continue playing for a further 6hrs. During th…
원본 리뷰 허브에서 전문 보기 ↗差评了真是免不了的,不过也有可圈可点之处,游戏体验最好的地方就是开头两三个小时,你会被玩法的创意,细致的九龙城寨以及一团迷雾的剧情吸引,不过整个游戏也只有这三个地方还向那么回事,越往后面玩只有无聊和拖沓,所有的地方都是一团糟,流程重复,动作打击感几乎没有,主角韧性也几乎没有,战斗体验可以说非常糟糕,整个游戏只有三种怪物,其余全是换皮你敢信?所有BOSS全是换皮怪你敢信?游戏画面即使放在PS3时代也算不上优秀,BGM除了开头和真结局那一首没一首有印象的,关卡玩法就两种 打和追夹杂着一点点弱智潜入,游戏通篇这样这种玩法,玩到后面真是硬着头皮在玩,不过剧情说实…
원본 리뷰 허브에서 전문 보기 ↗让人回忆起青春时吃过的那些日系二次元屎。
I'm a mix review for this one but leaning to a negative. The visual and fighting is not bad, but the fights, missions do get very repetitive and the story voice dialogue is very boring! I feel there is some sort of exciting element missing in this game. The intro was great! but …
원본 리뷰 허브에서 전문 보기 ↗粗制滥造,这个傻逼制作团队有玩过自己的游戏吗?狗屎一坨,请不起配音就干脆别他妈让角色有声音啊,一直哼哼唧唧的跟弱智一样。界面音乐更是难听到了发指的程度,一直狗叫。人类建模丑的也是奇形怪状,战斗体验也是一坨屎,打击感就不说了,路边级别的小野怪都能打断你的技能释放,主控角色毫无韧性可言,严重拉低了战斗的体验感。另外工业水平,这是2024年的游戏?不知道的还以为是十多年前的。战斗加一堆没什么卵用的追逐战是干什么?更别说一大堆出戏的细节了,我刚给主控的角色开完锁下一秒附身回到角色身上居然出不了门?非得继续操控普通人类一直潜行出去?什么弱智设计啊。为什么技能不能直…
원본 리뷰 허브에서 전문 보기 ↗Has anyone managed to find a tutorial on how to bring voice acting back into this $200 triple-B videogame yet?
Mixed review after finishing the game. Enough dislikes to outweigh the likes. TL;DR: it's a good action game with some good artistic direction, but overstayed its welcome by repeatedly reusing content without introducing gameplay variety. Also, the inconsistency in voice acting …
원본 리뷰 허브에서 전문 보기 ↗Довольно интересная и, я бы сказал, оригинальная идея перемещения из персонажа в персонажа. Потенциалных возможностей для интересного времяпрепровождения - море. Реализация же заставляет грустить. Тот случай, когда говорить о плохом хочется скорее из-за разочарования потенциально…
원본 리뷰 허브에서 전문 보기 ↗堪称粪作之壁,主线全无语音,99%CG为PPT,而且是完全重复的PPT,动作单一,怪物种类单一,战斗流程基本都是找人→找到→开始追逐战→食脑鬼出本体。 最后四个关卡真是给我恶心坏了,全是追逐战加上n场道中,躲不开的杂兵战,将整个游戏从勉强能玩,直线拉到屎中屎。 真结局是李佳龙骑着摩托车跑了,PPT还给一个与朱莉在另一个世纪战斗的字幕,不会吧不会吧,制作者该不会真的以为这种垃圾能大卖吧,真的觉得会这种低成本,高重复,操作稀碎的游戏,会有人希望能出下一部吧?
这tm就是史
interesting conceptually, but just really really sucks to play. if you like pathologic or smth give it a go i guess?
I really wanted to like this game, but ♥♥♥♥♥♥♥♥♥ it's bad! The controls are terrible, the configs are extremely limited, the voice acting is super weird (I believe this is because the characters are communicating through their mind but it still feels weird), the setting and lore …
원본 리뷰 허브에서 전문 보기 ↗not great clunky controls expected better
The game started pretty well, but after some time it started to feel more and more like a chore than a fun time. Maybe it's because the whole thing is longer than it should be and overstays it's welcome. The main gimmick of changing between many different rarities (special human…
원본 리뷰 허브에서 전문 보기 ↗这个战斗手感真的一言难尽,我很久没玩过一对多的时候能如此难受的游戏了,攻击欲望一个比一个强,而且打起来根本不知道该锁定谁,锁定的是不是要攻击的怪,战斗的时候手忙脚乱,还有这个精英怪是按照魂游做的吗?——————————————外山点子还是有的,但是如果下一部作品还是中看不中用的话真的会把寂静岭和死魂曲时期的口碑全败光的。
这游戏操作打斗纯粹是屎中屎!
Definite no. I can clearly see that these fckers did not balance many side fights making them almost impossible. The biggest offenders here are definitely the shrines (especially shrine in Sleepless Zone 2nd level). Making them artificially difficult by making us fight hard bosse…
원본 리뷰 허브에서 전문 보기 ↗Очень нишевая игра, очень много странных неудобных решений, если вы не против скучных игр, где вместо экшена кучу диалогов не о чём, дойди от точки А в точку Б, ёбанный death stranding. Бои не супер разнообразные, игра вообще инди только ценик вообще не инди. Кодзима ГЕниЙ.
像是死魂曲和跳楼少女的结合体 角色整体设计都太丑了,不要求个个都是俊男靓女,但是全员丑逼是什么鬼 战斗还算挺有新意,但是这么注重动作的战斗却没有快速转身是不是太蠢了 开头剧情也是看得人一头雾水,根本没有铺垫就展开了,让人玩得莫名其妙 画面不算好,但是开了hdr后光影效果还不错,音乐也还行,刚玩个开头,先写这些 一切按左摇杆加速跑的的游戏都是垃圾 摸索出快速转身了,按R3,就是右摇杆... 教程里没说,而且有哪个知名游戏是按R3转身吗? 操作有点复杂,现在各种游戏的通病就是恨不得用到手柄上所有的按键,这风气并不好 剧情和路线都是死的,连战斗都要强行锁定…
원본 리뷰 허브에서 전문 보기 ↗It crashed/froze a lot for me, and ultimately I requested a refund. The gameplay was fun, when not constantly interrupted by tutorial bullsheet, but the tutorials apparently never stop - it's a major f'n annoyance. The story and concept seemed solid but between endless tutorial p…
원본 리뷰 허브에서 전문 보기 ↗Decent concept poorly executed with some of the most boring gameplay ever. Story sucks ass, mission format sucks, the characters suck. Nothing about this game ended up being interesting.
《野狗子》:把玩家当狗 “野狗子”一词来自蒲松龄著作《聊斋志异》的同名短篇,描述了一个兽首人身且吸食人脑髓的怪物形象。这个故事很短,其中的怪物的相关设定也很简单,没有来由,只是看后让人觉得脊背发凉。 而在2021年TGA上,前《寂静岭》制作人外山圭一郎及其团队官宣的游戏新作名字就叫《野狗子》。预告片中浓厚的港式恐怖氛围、长相狰狞的怪物以及九龙城寨风景给包括我在内许多人极为深刻的印象。当时的我认为,这绝对是继《寂静岭》《死魂曲》之后的又一生存恐怖力作! 然而随着它2024年发售即口碑褒姒,再到现在我花费了人生中宝贵的15小时真结局通关,我想说一句:听…
원본 리뷰 허브에서 전문 보기 ↗Very cool concepts and gameplay ideas but it flounders the execution. I want Bokeh to succeed on their next project but this wasn't is for me. Best aspect was easily Yamaoka's music.
la verdad que me ha desilusionado la parte del combate. en modo fácil se hace igualmente difícil y muy lentos los movimientos de esquivar y bloquear daño. no deja disfrutar de la jugabilidad teniendo en cuenta que el modo fácil debería dejar más facilidad en esas cosas
this was the most frustrating game i have ever played. The tutorial constantly stopping me from actually playing the game. i just want to play a game without being stopped from doing it. useless tutorials. No graphics options other than high medium low that is it. blurry shadows…
원본 리뷰 허브에서 전문 보기 ↗劣质,跟那些低成本恐怖游戏没两样。
Middle thumb option would be the best here. I wanted to play this game really bad and was expacting something flawed but boy... the jank and controller. You can only block with Keyboard AND Mouse OR Controller double stick. Most of the time I use all three devices to just get by…
원본 리뷰 허브에서 전문 보기 ↗クソカメラでクソ狭い部屋で戦わされ、カットシーン終了の硬直を狩られるクソゲー そもそもパリィに方向指定を求めるクセに、予兆がクソカメラに依存しておりどこを指しているのか分からない仕様なのが正気とは思えない それとBGMが全体的におっさんのうめき声をミックスしており非常に不快
Крайне не рекомендую эту шляпу! Я не буду пыжиться и расписывать 100500 причин своей ненависти к этой игре, за меня уже все негативные отзывы отписались. полностью под ними подписываюсь!
Asides from appealing visuals and a strange story to unravel, the gameplay is either too repetitive or tedious while the enemy variety practically inexistent. Overall, mediocre at best.
One of the most frustrating, boring, lazy, repetitive games I have ever played. I am so disappointed. I was looking forward to this for ages, the art style and body horror aesthetic is exactly what I love. Unfortunately the very few times this game provides cool body horror st…
원본 리뷰 허브에서 전문 보기 ↗太可惜了 底子太好,还原了HK霓虹招牌林立的街区,还有那几条著名的商业街,氛围满满,看着美术风格就忍不住要玩。 打击手感一大坨……玩法单调,且强迫你去收集人物来触发剧情且还缺乏明确指引,怪物通篇换皮,可真是浪费了这大好美工以及诸多限制级镜头。 浪费可耻!
crashes on every load for me
C'est vraiment dommage, ce jeu était vraiment sympa jusqu'au combat final (je suppose) contre Yin Yuei Là, on se retrouve sans pouvoir (je ne supporte pas ce genre de connerie dans les jeux : j'ai des pouvoirs/capacités, je dois TOUJOURS pouvoir les utiliser), on est extrêmement…
원본 리뷰 허브에서 전문 보기 ↗无聊
This is a prime example of abysmal combat ruining what could otherwise be an original, compelling action-body horror game. I echo all the other negative reviews; it's one thing for the gameplay to simply not feel responsive or satisfying, but copy-pasted enemies and bosses--and l…
원본 리뷰 허브에서 전문 보기 ↗22時間でクリアしました! 面白かった半面、オススメをするかと聞かれたらおそらくしないであろう作品。 ホラー色はそこそこのアクション系。 操作設定を選んで自分好みにしたら闘いやすくなるとは思うのですが、 テキストを読む事やチェイス、ボイスがない事も加えてテンポの悪さが目立っている。 同じキャラをずっと使い続けるのもなかなか出来ず、惜しいなぁという感想でした。 面白いと感じる部分もあるけど秀でて良かった点がないので、自分なりに楽しむ器量が求められるかも。