I really liked previous Momodora, and was hoping for a great game here, but sadly this one disappointed me. Pixel art is fine, but the rest is kinda generic and dull. I did 3 or 4 areas of most elementary enemies, got sprint and double jump (yaaaawn) but really cant force myself …
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Don't really feel like typing up an entire page long review about this so I'll summarize my issues with: Enemy design wasn't great, the sigil and stamina system really need to be reworked in a possible sequel, the bow felt useless, and a lot of the bosses blew.
REVIEW: i hold momodora 3 and reverie under the moonlight in very high regard, theyre games i'll replay somewhat often because despite the minimal story and somewhat simple gameplay the vibes are immaculate and i like the subtlety of the worldbuilding, or whatever i feel kinda ba…
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