A bizarre mess of a game. I think it teeters around positive and negative for me, but the latter portion of this game just feels very sloppy and showcases a lot of the flaws where I leave it on a pretty bad feeling. First, I actually[i] really [/i]like the combat in this one. I …
원본 리뷰 허브에서 전문 보기 ↗리뷰 탐색기
I just can't recommend this game. I have around 100 hours in Metaphor: ReFantazio and finished the entire game. I really wanted to like it, especially considering all the praise it received, but by the end I honestly just wished I could get those 100 hours back. Story: Probably…
원본 리뷰 허브에서 전문 보기 ↗Ce jeu n'est pas strictement mauvais. Mais c'est, je pense, la première fois que je ressens un tel décalage entre une réputation critique (tant du côté presse que joueur) et mon ressenti personnel. C'est loin d'être le pire jeu auquel j'ai joué, mais il est tout aussi loin du che…
원본 리뷰 허브에서 전문 보기 ↗I like many things in this game. Graphic, sounds, fighting system. But still, cant recomend it, due its chaotic gameplay, and levels. Its really chaotic design overall.
El sistema de clases es un desastre, los combates a partir de la primera mitad del juego son aburridísimos y consisten en esperar a que el enemigo acabe sus 40 turnos, los compañeros son todos extremadamente pesados y con historias poco interesantes y la banda sonora solo tiene u…
원본 리뷰 허브에서 전문 보기 ↗我当年居然没给这游戏写评测。真的真的太垃圾了。只有前20小时有新鲜感的时候好玩。作为jrpg居然剧情拉人设也拉,画面还差,牛逼了。而且还能上年度游戏提名。jrpg是个错误
扣扣索索的蓝量,触发合题需要投入大量的时间和精力去练职业,对怪物0了解的情况下,大部分时候攻击都会失败并且直接被对面秒杀,只能背板或者找攻略
great visuals and character designs (especially bosch human enemies) but the combat on hard difficulty boils down to enter boss fight -> get wiped in one turn because you didnt google the boss' damage types before the fight and had an archetype weak to that damage -> reload save …
원본 리뷰 허브에서 전문 보기 ↗向剧情最催眠的游戏设敬o7,又尬又无聊,故意拖沓时间,还有从怪物屁眼子里拉出来的低俗剧情,女角色丑的想吐,还有一个长相猎奇堪比兔子和老鼠杂交的贵物NPC队友,替身原型也一个比一个丑,不如仲魔一根,鉴定为粪作
You know what, i kind of hate this game. I'm gonna stop coping. I don't like it, its not a horrible game but its not good. the only thing i liked about it was the difficulty but the story the characters was just MEH (Ill give Basilio and his bro an exception). The game is very am…
원본 리뷰 허브에서 전문 보기 ↗粪 毫无新意的迷宫,大量换个颜色就拉出来的换皮怪,空洞的日常生活与羁绊剧情。 感觉不如p5本体 有这个钱买游戏不如去吃点好的
ペルソナのガワを被った別ゲーだったわけだが、個人的には微妙(´・ω・`) 悪くは無いんだけれどなぁ…。 大きく期待してしまっていたが故のギャップというか…。 お話はまぁそれなりだが、システムが割とアレ。 ペルソナで言えば、戦闘中のペルソナの選択(付け替え)は出来ない。 なので、ボス戦とか初戦で組み合わせが悪い場合はやり直す事になってしまいテンポが悪い。 ※戦闘開始時点まで戻す事は出来るが、戦闘前には戻らない ラスト付近のバトルはもう放り投げたかったわ。 あとは上位のアーキタイプ(ペルソナに相当し、よくあるRPGでいえば職業)になった時の弱体とか、この辺…
원본 리뷰 허브에서 전문 보기 ↗Feels like playing doom 64, would be much better if they cut off those long flat linear dungeons that interrupt the meager parts that actually have plot value and tension. Since I played this pos for 3 hours, no chance for a refund (got declined actually), guess I would have to s…
원본 리뷰 허브에서 전문 보기 ↗谁懂在没刷级的情况下龙工迷宫开的第一天进去发现全是红点,sl后想去清支线发现支线boss比我高快15级的救赎感... 所以说你的数值是怎么填的,虽说jrpg有这个刷级传统,但是你这个也太夸张了吧,打小怪经验给的少不说,刷的手感还稀烂,如果打和等级相近的就必须献给它来两下子保证其眩晕不然到它的回合先开点debaff再来俩aoe被打weak不减员就不错了,打大怪就更不用说了,在没有分析的情况下找不到弱点大概率你的蓝至少少一半它才可能死,最后打完了才发现自己根本升不了几级的同时蓝还没啥办法补 对于我这种懒人来说这作甚至比smtvv要难打很多,同为norma…
원본 리뷰 허브에서 전문 보기 ↗换皮的女神异闻录5
There are some fantastic gameplay systems here buried beneath the hackneyed storytelling and one-dimensional characters. The strong points were, sadly, not enough to prevent the experience from dragging heavily and overstaying its welcome. Ultimately, the game neither said anythi…
원본 리뷰 허브에서 전문 보기 ↗Нет.
Фантазия мертва, поберегите время и деньги, последние 20 часов игры- худший интерактивный опыт за мою жизнь музыка- кайф, дизайн в некоторых моментах очень хорош, но игры в этом нет, желаю атласам разорится или пересобрать двадцатилетнюю неработающую формулу. Фанатам- соболезную
我明白阿特拉斯想做一个好故事,但是稀烂的节奏和后期敷衍的赶工又抑制了这一点,正因为我可能会喜欢这个故事,却收到这样的一份叙述让人非常失望 主要的缺点是节奏混乱,前期能把一件非常明了的事情翻来覆去说,故事中的角色甚至花费了一段时间去调查,后期却一笔带过非常重要的事件,甚至在游戏内间隔仅用时1天,而世界观中所包含的歧视仅仅是npc挂在嘴边的固定用语,空洞得换成其他任何词汇也不会有人提出异议,所谓的政治戏码如同儿戏,主角更像是个路人突然被拉了一把站在了灯光之下,他的动机非必要也不充分,所有角色仅仅为了一个推测走上了一个根本不值得的赌博,即使这样的环境里缺少了…
원본 리뷰 허브에서 전문 보기 ↗不推 4/10分 我就是因為評價普遍不錯 才硬著頭皮破完 戰鬥比的就是哪方先手,系統鼓勵你偷襲敵人 同時敵人攻擊會霸體,有出手提示但攻擊是快慢刀 這時就算是我方被偷襲了,直接一輪AOE 運氣好頂過去,運氣不好被暴擊或是被打弱點 倒一位都是運氣好的 真的先手了,還要確保能打中弱點 不然Miss就是耗兩個行動點 還會附帶不安狀態(這狗屎設定) 反觀敵人那邊,沒任何風險 能輪到它們的回合都是賺 沒沒打中也沒差,反正血多魔無限 再來就是回復手段 系統壓根不希望你回MP 能買到的回MP道具有限,到休息室也不能回 …
원본 리뷰 허브에서 전문 보기 ↗不咋地
[b]Overall: [/b] 5/10 Metaphor is basically a medieval Persona with less gameplay options actually and a story that wants to be taken seriously but only pretends to. [b]Music: [/b] 6/10 Music, voice-acting, effects, they are good but nothing memorable. Especially when th…
원본 리뷰 허브에서 전문 보기 ↗Like SMT if he was poorly designed and unoptimized At least it has Gallica
弱智催眠剧情,还有又臭又长的迷宫
It's reveal-slop that thinks a big reveal/plot twist is good storytelling regardless of setup or lack thereof. The game is a ton of fun with mediocre to bad storytelling for most of the game despite an extremely promising start with an intriguing hook. I liked the characters quit…
원본 리뷰 허브에서 전문 보기 ↗This game sucks. I was drawn to it because it was in a bundle with Expedition 33 (one of my favorites all time), but I was forcing myself to continue. The opening is kind of good, then after ~5 hours you get a huge 4 hour exposition of a mediocre story and that cycle repeats. The…
원본 리뷰 허브에서 전문 보기 ↗结局又臭又长,强行拉游戏时间,垃圾玩意
페르소나에서 발전이 보이지 않는 게임. 필드에서 기습이나 잠행 등의 메커니즘은 퇴화해서 불쾌함 밖에 남지 않았고, 특유의 이야기의 늘어짐과 노가다, 언제 엔딩보지? 라는 생각이 들 때쯤 불쾌함만 가득 쌓여서 유쾌하지도 않은 게임. 왕도 특유의 분위기나 jrpg 특유의 스토리를 좋아해도 불쾌함 때문에 재미가 없음 이거 만든 제작진들은 조속히 페르소나 시리즈 제작에서 배제시키길
除了美术以外毫无让人玩下去的动力,数值用脚填,迷宫和boss战又臭又长,蓝量完全不够,剧情幼教,只推荐重度jrpg爱好者尝试
메인퀘랑 서브퀘햇는데도 몹들이 너무쌤 노다가 필수인듯 스킬도 별로 생각보다 안화려하고 재미가 떨어짐
Batalha final estraga o jogo, injogavel.
Everybody told me that as a long serving SMT and Persona fan, I would love Metaphor: ReFantazio but after ~16 hours of me desperately trying to like this game, I am simply at a loss. I don't know, I just don't like it. I feel conflicted because at its core, Metaphor is not rea…
원본 리뷰 허브에서 전문 보기 ↗Doesn't go into 1920x1080 fullscreen properly on my rig. Every other game does. Anti aliasing doesn't do anything. Everything is shimmery or has jagged edges. Also 40 minutes of talking at the beginning. Who made this, Kojima ? What little music I heard was good. I'll stick to Sh…
원본 리뷰 허브에서 전문 보기 ↗综合了atlus游戏所有缺点的游戏
剧情真的有点无聊
抱歉。因为P3,P4,P5的存在,我对阿特拉斯的期待很高。 如果一个游戏有一个90分的世界观,90分的背景,90分的UI,90分的美术,但是故事写的只有59分,你会好评吗? 你是阿特拉斯,几十个小时不该给我这种shot没爽的游戏体验。 不推荐。
El peor juego de Atlus con diferencia. Lo tenia todo para brillar y no deja de decepcionar y decepcionar. 100 horas a la basura.
I wanted to enjoy Metaphor, throughout the entire playthrough I wanted to like the game and the world it created. But I simply don't. Metaphor is a story about idealism and it is about as subtle about it as the Great Wall of China, it is shoved down your throat every damn second…
원본 리뷰 허브에서 전문 보기 ↗A Great Game with a bad story That's my tldr thoughts on the game as a whole. I really enjoy the turn based combat (my first press turn game). The exploration is fun, monster/enemy/character design ranges from great to top tier, and the main power of this game is really cool. Th…
원본 리뷰 허브에서 전문 보기 ↗如果是一部动漫,它会是我心中的王道神作,可惜是阿特拉斯的游戏作品,因此不得不去细品它的逆天战斗和迷宫跑图
不推荐.从游戏中期开始,我想大概是龙神宫殿开始制作组就开始往战斗里大量塞屎.由于有数十种职业,所以中期后你必须得考虑到你的属性弱点,敌方的属性弱点,物理魔法弹反护盾或者无效护盾消除魔法,对方会给你上异常状态会给你上三维下降.多的时候都是被怪打weak月下无限连一回合整死或者被上DEBUFF陷入恶循环.还有偷窃的设计也蠢的要死,可以局内无限SL我不知道为什么偷窃成功率这么低. 玩得累的要死.火大
Story and the gameplay was boring. It a worse knock of then the old persona 3-5. I wasted good money for this crap, i had higher hopes for it.
难度有问题,就目前体验来看感觉不同职业强度差太大了,而且也太缺蓝了吧回蓝道具真的太少了也
Un poco mid la verdad Este juego no necesitaba un sistema de calendario, hace que literalmente la forma mas viable de pasarte las dungeons sea correr muy fuerte hacia el boss para no quedarte sin mp, porque si necesitas dinero o mag o experiencia lo mejor que puedes hacer es irt…
원본 리뷰 허브에서 전문 보기 ↗10/10 game until you reach the ending and get forced to grind 20 hours to finish it. Absolute ♥♥♥♥♥♥♥, avoid like the plague.
傻逼阿特拉屎,这简直就是依托答辩,很难吃下
The writing in this game is genuinely awful. Your party literally stands around flabbergasted while the bad guy kills your friends in front of you. The writer is so lazy that the entire plot falls apart if you think about it for two seconds. Why can’t the party lure the villain …
원본 리뷰 허브에서 전문 보기 ↗I can't tolerate Atlus' Atlusity anymore. I trudged my way through 120 hours of Persona 5 because of the style, and the awakenings, and the rebellious subcultures, and the YOU'LL NEVER SEE IT COMIIIIIIIIIIN' But now I've played Claire Obscur and now I know what it's like to hav…
원본 리뷰 허브에서 전문 보기 ↗I would have loved to finish the game but the scarcity in mana killed that for me.
.