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부정 -0.50· 2026-08-02· english· 스팀 👎 비추천· 6시간 플레이스토리·서사멀티플레이·네트워크

this game is probably a lot better coop, but single player, i genuinely don't understand the appeal. I tried hard too, because its kinda pretty? But its a weird slog that misunderstands that build/power variety is barely the appeal of the genre at all, but is rather the window …

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부정 -0.60· 2026-07-31· english· 스팀 👎 비추천· 2시간 플레이멀티플레이·네트워크

If you die during multiplayer, you'll NEVER catch up. Yep. It's one of those. Bummer.

부정 -0.60· 2026-04-24· english· 스팀 👎 비추천· 33시간 플레이멀티플레이·네트워크

Does not support turning friendly fire off in multiplayer, what were you thinking?

부정 -0.60· 2025-09-19· tchinese· 스팀 👎 비추천· 66시간 플레이멀티플레이·네트워크

白蜥蜴很好 很好白蜥蜴 2026/08/06 EDIT 想了很久,還是決定改回負評了,因為我真的很看好這遊戲,也希望白蜥蜴團隊能注意到遊戲的問題。 翻了翻夢之形的評論,不難發現這遊戲的續玩率真的很低,在近20,000篇評論中,啟今為止只有659篇時數超過100hr+的玩家留下評論,應該不難發現不少人沒有回來遊玩這遊戲的意願。作為一款Roguelike遊戲是一件挺嚴重的事情。 但是怎麼會這樣?以下我以我自己的觀點試著說明。 1. 遊戲的後期內容太沒深度了。絕對的主要原因是平衡爛到有剩。雖然遊戲主打著記憶&精粹(技能&被動)有著海量組合,但能適應遊戲…

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