there is jumping and dodging in this game the red stuff you need to dodge and the purple you need to jump over/ move out of the way but the thing is the red stuff you can jump over even if it looks like it will not hit you it will, big lazer on the ground and you try to jump over…
Bosses are a little on the spongey side. Rooms get full of enemies and frantic at times, to where you can tell it wasn't play-tested or planned out very much. Enemies also attack way too often, to the point where you can't create a gameplan that involves anything other than pokin…