일별 평균 감성 · 세로선 = 패치/공지
일별 리뷰 볼륨 · ▲ = 부정 스파이크
토픽별 언급 · 우측 % = 부정률
언어 분포
최근 부정 피드백
전체 보기 →[h3] 很久没有打游戏被气破防了,这个游戏在某种程度上也是很厉害了。 [/h3] 游戏本质是一个刷子游戏,带一些随机性(感觉不算是肉鸽)。 每个关卡的的每小节地图是随机的,宝箱掉落随机。一关固定有3个休息点,越到后面的节点怪物数量越多,最后一个节点是大Boss,主线剧情和boss和复刷的boss还不一样。 游戏里有大量武器装备需要玩家去耍熟练度,游戏设计也比较鼓励玩家去使用各种各样的装备。装备武器花样也挺多,设计很丰富,攻击方式各种花里胡哨的都有。熟练度满了以后不会提武器属性,但是会提升一点熟练点,熟练点多了,你就可以在出生点自选你解锁过的蓝色/紫色/…
无语了,死一次装备、钱全掉光,比魂游还过分,魂游起码只掉钱吧。我觉得出一个安全箱机制,死了可以挑选2,3件装备保留,不然这挫败感太强了。好不容易融出几件好装备,被打死全无了。
It's the roughest polished game I've played. The art is pleasant, run smoothly, looks great on Deck, but game design is poor. Too rigid for an action platformer, too limited for an rpg and roguelite elements are just padding. There is fun to be had, but would I recommend it? No.
死亡惩罚特别严重,半天的辛苦劳作化为泡影,仓库也小,逼着你做取舍,不值得入手
Died halfway through the first level. Made me restart? 20 minutes wasted. No thanks. Games that waste your time suck. You should be able to die and get a checkpoint or save and quit when you want in middle of level.
肉鸽的内容很少