일별 평균 감성 · 세로선 = 패치/공지
일별 리뷰 볼륨 · ▲ = 부정 스파이크
토픽별 언급 · 우측 % = 부정률
언어 분포
최근 부정 피드백
전체 보기 →Disappointing and my first negative review. Pretty, but boring. Its hard to believe this game is as highly rated as it is (93% at time of review). Aside from the last 20% of the game all the puzzles are simple busywork tasks. The game doesnt trust the player to have puzzles that …
I loved everything about the game so far, but the 4th boss fight made me want to stop playing and killed all fun I had. Can the moronic durksoulz "every game must have boss fights which are equivalent to cleaning a hallway with a toothbrush" trend, of course without manual saving…
Unfortunately, even though a lot of people really hyped this game as a mind bending puzzle game, this game really does not make you think except for maybe a couple of moments. Puzzles are generally painfully obvious, because you will generally succeed by just sort of pushing ever…
I had high hopes for this game when I saw the art style, and I have always enjoyed games that Annapurna has created. But this one had one major flaw from the start- there was no introductory narrative or exposition that explained what my character was or what they were doing in t…
评分:7.0/10 《Cocoon》是一款创意框架顶尖但落地设计失衡的优质独立解谜作品。本作以球体嵌套递归为核心机制,搭配无文字场景叙事、极致氛围感美术光影,构建出极具独创性的异世界解谜体系,前期循序渐进的关卡设计堪称行业范本,为解谜品类带来了突破性的玩法创新。 但游戏中后期设计瑕疵尤为突出,严重拉低游玩体验。BOSS战与整体解谜内核严重割裂,突兀的高操作门槛、无分段存档的全重置机制,以机械重复的试错强行堆砌游戏时长,而非依靠解谜难度提升体量。同时,中后期滥用多层嵌套递归设计,将原创巧思异化为无效往返绕路工具,关键线索引导缺失,依靠空间信息差抬高试错成本…
[h1] Giriş [/h1] Bu oyunu 2023'te en iyi indie oyun ödülününe aday olmasıyla duymuştum. Resimlerinden de görsel tarzı hoşuma gitmişti; Gris, Neva, Journey gibi oyunlara da bayıldığım için almıştım. Chill kafa dağıtmalık hoş bir şey oynamak istediğim bir dönemde de başlamıştım. [h…