일별 평균 감성 · 세로선 = 패치/공지
일별 리뷰 볼륨 · ▲ = 부정 스파이크
토픽별 언급 · 우측 % = 부정률
언어 분포
최근 부정 피드백
전체 보기 →无关要素有点太多了,,,能更顺畅推理会更好,哪怕缩减体量也行。
好无聊啊
赤完了,大段对话拖沓快进跟没开一样,迷宫里想加速跑步又一下子快速略过一串对话,只有少数地方加了可skip。为什么不分开加已读/强制/全部skip?完全就是在拖时长。 手法简单得要命,你管这叫密室吗…漏洞百出,动机抽象,最多看到一半就能猜到真凶,一个非封闭的环境,居然要靠排除法找真凶,又不是除了特殊npc以外就没有其他人了…委托和部分记忆碎片不能中间补做要全收集必须从头重新打,于是剧情拖沓不可直接快进就成了纯纯的喂屎环节。 各种小游戏基本就是弹丸翻版,但是设计上完全意义不明,一个简单的问题反反复复地提,喂饭级别,动画也是不停复用,没有新的处决动画。破案后真…
Not a bad game, but highly flawed. The mysteries can get sloppy or lazy at times. There's also an overarching theme of solving crimes from a position of weakness that doesn't really work. All it accomplishes is watching your character getting bailed out after solving a case, unde…
Trop de points négatifs, c'est déjà beaucoup répété, la lenteur, la facilité into on peut pas avancer plus rapidement, pour enchainer sur des répétitions abusives de ce qu'on sait déjà, les raisonnements forcés sur certains combats, les graphismes, les personnages, les quêtes qui…
After finally finishing this game, I ended up writing a 58-page critical essay and review on it. It's an analysis of the game's story, characters, themes, gameplay, and mysteries, asking a simple question: does Rain Code succeed as a detective story? While I found plenty to admir…