PLAYER/PULSE
게임 / appid 1911610

Windblown

Motion Twin

수집 리뷰
300
Steam 전체 10,292건
Steam 평가
Very Positive
최근 30일 감성
0.33
−1(부정) ~ +1(긍정)
이상 이벤트
0
부정 리뷰 스파이크

일별 평균 감성 · 세로선 = 패치/공지

일별 리뷰 볼륨 · ▲ = 부정 스파이크

토픽별 언급 · 우측 % = 부정률

언어 분포

최근 부정 피드백

전체 보기 →

In it's current state, this game is otherwise good but crippled by two overarching problems. THE GOOD 1. The alterattacks mechanic is really fun to use. Essentially, you have different stronger attacks with a weapon when you deal hits with your other weapon. 2. The soundtrack is

2026-08-08· english그래픽·사운드난이도

sb游戏,恶意不惜是双手武器挡反完不敢偷刀,这游戏就是重击完就得闪不敢偷刀。BOSS攻击欲望极强,很多攻击地块标识不清晰,全靠自己猜自己试,局外养成慢的要死。我都不知道我是在玩类魂还是肉鸽。小头目饰品两下秒了,近战大小A伤害低不说容错也低,要不就是打两下闪走,打两下闪走。你都多余整那个特殊攻击,只敢离boss远远的打出标志,然后等怪自己过来吃招。肉鸽游戏只能买大热门,像这种宁愿舍弃设计画风也别买。少有的越玩约窝火的游戏。

2026-08-08· schinese기타

I feel like the map update has severly impacted the games pacing. What previously was fast and fun, turned into looking at the map every 5 seconds, to figure out where one hasn't explored yet. It killed the flow feeling of the game.

2026-08-08· english기타

[h1] 割裂 [/h1] [h1] 首先是美术上的割裂 [/h1] 从预告动画到对话ui再到加载画面,看得出来都是有意迎合亚洲审美的可爱画;但角色本身3D模型可以用恶心来形容,更不用提更细节的部分比如角色衣着物理效果表情都是恶心中的恶心。 [u] 无不体现出创作团队本想实现的构想而技术团队完全无法实现的割裂。 [/u] [h1] 其次是玩法上的割裂 [/h1] 依旧是擅长的快节奏加微bd领域,但这作不同于死亡细胞,高饱和高对比特效完全看不清;角色本身贫弱的性能加上更加不堪的武器攻击模组以及两个小怪就能攻击整个屏幕和强锁定,导致大部分武器都是相当鸡肋掣肘

2026-08-08· schinese기타

Games fun but the enemy tells and dodges feel terrible

2026-08-07· english기타

attacks are not very well telegraphed :(

2026-08-07· english기타