The game crashes during a specific cutscene and i can't refund the game because its past the 2 hour refund period. Imagine playing a demo part of the game and then the game closes out when you reach the point where you actually paid for and the game crashes during a cutscene to p…
원본 리뷰 허브에서 전문 보기 ↗리뷰 탐색기
I like the game. I believe it is a step in the right direction. I played many other atelier games and they are okay, but always so slow, tedious, bad UX, only pretty to look at with barely anything going on for them. That one is the opposite, it is dynamic, fun to play, pretty an…
원본 리뷰 허브에서 전문 보기 ↗IMPORTANT: This is a revision of my previous review, which was a rant I wrote down after quitting the game the first time. Now that I've beaten Yumia, I feel the game deserves a more objective, structured review. Apologies to those who liked my previous review. Pros: - Voice Ac…
원본 리뷰 허브에서 전문 보기 ↗我永远忘不了2026年6月21日晚上22时17分的那一分钟,那一分钟我在优米雅的炼金工房里玩炼金,那一分钟我看着炼金界面,打了整整3个巨大的哈欠。我的上下颌骨一定从来没有想象过,它们之间在单位时间内的平均距离能达到这么大的程度 在优米雅的炼金系统中,投料的限制大幅放宽,特性不再从材料上进行继承和合成,且使用高级素材完全可以胜任任何产品的投料要求 也就是说,优米雅以前的炼金,需要考虑特性继承路线,需要设计中间产品,需要控制投料内容。而到了优米雅却变成了纯粹的库存管理,炼金炼得好不好,只看你高级素材收集得多不多,只要高级素材够多,瞎几把扔就完事儿了,中间产…
원본 리뷰 허브에서 전문 보기 ↗Despite liking the demo when it dropped on steam and having done two playthroughs of the game once I made the purchase, out of all the recent releases of this franchise I cannot recommend Yumia if you like the more open world aspects of this side of the franchise (Mysterious, Sec…
원본 리뷰 허브에서 전문 보기 ↗每次启动这个游戏都会有各种奇怪的bug等着我还不重样的,气笑了 看得出来炼金工房这个系列想做一些改革,但是技术菜的抠脚
非骨折不建议购入,主线剧情内核没啥问题,纯馋优米雅身子的资深炼金粉等打折就完事了;非炼金系列粉丝想入坑右拐莱莎系列和新出的红白。 首先吐槽一下这个大世界玩法,地图第一眼是一言难尽的赤石,非粉丝群体真的看一眼就会退款的地步,另外还有移植PC的各种bug,比如满天乱飞的大鳄鱼小怪。还有脑腿互换疯狂抽搐走路的NPC。 游戏性上更是难评,新增闪避和qte,qte收益约等于没有,完全没有使用的必要,还非要新增技能树去逼你吃石一样的大世界探索。赠送的DLC更是“诚意满满”跟主线毫无关联的水到爆的剧情[spoiler] (可能内涵了芙米拉是否具备优米雅母亲的人格)实在…
원본 리뷰 허브에서 전문 보기 ↗去年买的游戏,今年刚玩,开幕就是nm一个攻击白屏,我请问了,你们光荣是一年都修不好一个开幕bug🐎?
满屏问号,解谜就那机种,不停的重复 剧情及其拖沓,一大堆迷之镜头语言拖时间,还有莫名其妙的推动剧情之剑 场景设计也是为了拖时间设计的,任务指引,游戏流程全都是一塌糊涂,完全不像个正常游戏的样子 炼金简化成叠叠乐,只要材料够多,往里面使劲堆材料,堆完就是极品道具武器 建模大不如前,还不如蕾丝娜那个手游,角色设计也是没眼看 画面粗糙的跟页游一样,bug满天飞,游戏cg都能给卡出黑屏 打斗更是依托答辩,设计技能格数原来是为了刮痧看动作,看腻了直接道具秒杀就完事了 这游戏玩起来感觉毫无意义,没有任何体验感,纯粹就是为了这个ip让自己吃下这坨答辩,从来没玩过这么垃…
원본 리뷰 허브에서 전문 보기 ↗不得不說褒貶不一有它的原因, 整體最讓我個人困擾的地方: 1.建模-說實在,在跑圖常常會卡來卡去或者破圖等等一看就很粗糙的建模 2.bug-我大概遇過三次吧,卡圖.閃退.卡點等等,不過沒造成太大損失 3.獎勵.市場制度-跑圖的獎勵實在是有夠爛,要不是因為全成就,祈禱神廟、寶物殿真的沒什麼意義 -任務獎勵有夠爛,但還是會一直重複出現 -市場交換機制,中後期根本就不會用,給的東西還不如你自己亂合 4.建造-雖然我也想像夜族崛起一樣蓋個很宏偉的建築,可是整體…
원본 리뷰 허브에서 전문 보기 ↗作为一个炼金凯子,我很难用差劲来形容一款炼金ip的游戏,这作简直是灾难性的雷点集合体,KT在菲利斯和莱莎3保守诟病的大世界之后依然没有放弃他那个β大世界的梦想,做出了一个空洞无物,探索极其浪费时间,毫无探索成就感的游戏。 先说说优点: 1、炫压抑,优米雅色气值满满,dlc那几套泳装看的鸡儿梆硬,比莱莎的建模好上了不少 2、这作虽然有很多光污染,但场景地图确实做的很不错,比如阿尔巴的那个小地图,最后的城市大地图,在场景建模方面有着很大的进步 3、剧情宏大了不少,比起以往炼金的村姑拯救世界剧情,这作有在探索中逐渐解开世界谜团的感觉,很难得能在炼金的ip里感…
원본 리뷰 허브에서 전문 보기 ↗고속모드 사용할때 게임이 꺼지는거 고쳤다면서 아직도 남아있네 그냥 마지막에 제작시 자동으로 고속모드가 풀리게 해주면 안되나? 자꾸 수동으로 껐다 켰다 해야하는데 이 버그를 고치는 방법 보다 그냥 제작하면 알아서 고속모드가 꺼지게 바꾸면 더 편하지 않냐.. 미치겠다아아아
Atelier Yumia, a break from tradition and thats not neccesarily a good thing. Review mildly edited for 90 plus hours and 100 percenting all achievements. The Exploration: Map looks really good and exploration is really easy most of the time. However it gets repetitive quickly, …
원본 리뷰 허브에서 전문 보기 ↗too much technical difficulties. crashes at leat 10 times per session. dont bother with this.
Crashes constantly as of game version 1.1. Will update when this is fixed. Edit: This is probably the game that drove Gust to use Unity for Atelier Resleriana. Still runs horribly and crashes constantly. I love the setting and the themes here. Everything else is awful. Dumbed d…
원본 리뷰 허브에서 전문 보기 ↗之前更新加速调和有闪退bug就没接着玩,现在这个问题据说修复了,本来想着全部更新完了把dlc打了的,但实际玩下来帧数跑不上去,还不如之前,而且波动大,画质高中低都没什么大变化,真是无语。